mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
mass replaced all methods to pascal case
This commit is contained in:
@@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.Actors
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this.zoneId = zoneId;
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loadNpcTemplate(id);
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LoadNpcTemplate(id);
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charaWork.battleSave.potencial = 1.0f;
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@@ -58,47 +58,47 @@ namespace FFXIVClassic_Map_Server.Actors
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charaWork.property[4] = 1;
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}
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public SubPacket createAddActorPacket(uint playerActorId)
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public SubPacket CreateAddActorPacket(uint playerActorId)
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{
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return AddActorPacket.buildPacket(actorId, playerActorId, 8);
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return AddActorPacket.BuildPacket(actorId, playerActorId, 8);
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}
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public override SubPacket createScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.doActorInstantiate(player, this);
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lParams = LuaEngine.DoActorInstantiate(player, this);
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if (lParams == null)
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{
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className = "PopulaceStandard";
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lParams = LuaUtils.createLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
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lParams = LuaUtils.CreateLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
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}
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
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public override BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId));
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subpackets.AddRange(getEventConditionPackets(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, 0x0));
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subpackets.Add(createAppearancePacket(playerActorId));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIdleAnimationPacket(playerActorId));
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subpackets.Add(createInitStatusPacket(playerActorId));
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subpackets.Add(createSetActorIconPacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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subpackets.Add(CreateAddActorPacket(playerActorId));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0));
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subpackets.Add(CreateAppearancePacket(playerActorId));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIdleAnimationPacket(playerActorId));
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subpackets.Add(CreateInitStatusPacket(playerActorId));
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subpackets.Add(CreateSetActorIconPacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public override BasePacket getInitPackets(uint playerActorId)
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public override BasePacket GetInitPackets(uint playerActorId)
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
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@@ -106,52 +106,52 @@ namespace FFXIVClassic_Map_Server.Actors
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for (int i = 0; i < charaWork.property.Length; i++)
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{
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if (charaWork.property[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.property[{0}]", i));
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propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i));
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}
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//Parameters
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propPacketUtil.addProperty("charaWork.parameterSave.hp[0]");
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propPacketUtil.addProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.addProperty("charaWork.parameterSave.mp");
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propPacketUtil.addProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.addProperty("charaWork.parameterTemp.tp");
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propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.mp");
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propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.AddProperty("charaWork.parameterTemp.tp");
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if (charaWork.parameterSave.state_mainSkill[0] != 0)
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
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if (charaWork.parameterSave.state_mainSkill[1] != 0)
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[1]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[1]");
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if (charaWork.parameterSave.state_mainSkill[2] != 0)
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[2]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[2]");
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if (charaWork.parameterSave.state_mainSkill[3] != 0)
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[3]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[3]");
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkillLevel");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
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//Status Times
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for (int i = 0; i < charaWork.statusShownTime.Length; i++)
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{
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if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
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propPacketUtil.addProperty(String.Format("charaWork.statusShownTime[{0}]", i));
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propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i));
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}
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//General Parameters
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for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
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{
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if (charaWork.battleTemp.generalParameter[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
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propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
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}
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propPacketUtil.addProperty("npcWork.hateType");
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propPacketUtil.AddProperty("npcWork.hateType");
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return BasePacket.createPacket(propPacketUtil.done(), true, false);
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return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
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}
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public uint getActorClassId()
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public uint GetActorClassId()
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{
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return actorClassId;
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}
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public void loadNpcTemplate(uint id)
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public void LoadNpcTemplate(uint id)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@@ -216,7 +216,7 @@ namespace FFXIVClassic_Map_Server.Actors
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modelId = reader.GetUInt32(0);
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appearanceIds[Character.SIZE] = reader.GetUInt32(1);
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appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color
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appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8)));
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appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8)));
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appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style
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appearanceIds[Character.VOICE] = reader.GetUInt32(17);
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appearanceIds[Character.MAINHAND] = reader.GetUInt32(19);
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@@ -247,7 +247,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void loadEventConditions(string eventConditions)
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public void LoadEventConditions(string eventConditions)
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{
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EventList conditions = JsonConvert.DeserializeObject<EventList>(eventConditions);
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this.eventConditions = conditions;
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