mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq
2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View File

@@ -64,40 +64,40 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
}
toPlayer.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, toPlayer.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, toPlayer.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
int currentIndex = 0;
while (true)
{
if (items.Count - currentIndex >= 16)
toPlayer.queuePacket(InventoryListX16Packet.buildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
else if (items.Count - currentIndex > 1)
toPlayer.queuePacket(InventoryListX08Packet.buildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, toPlayer.actorId, items, ref currentIndex));
else if (items.Count - currentIndex == 1)
{
toPlayer.queuePacket(InventoryListX01Packet.buildPacket(owner.actorId, toPlayer.actorId, items[currentIndex]));
toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, toPlayer.actorId, items[currentIndex]));
currentIndex++;
}
else
break;
}
toPlayer.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId, toPlayer.actorId));
toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId, toPlayer.actorId));
}
public void SendFullEquipment(bool doClear)
public void SendFullEquipment(bool DoClear)
{
List<ushort> slotsToUpdate = new List<ushort>();
for (ushort i = 0; i < list.Length; i++)
{
if (list[i] == null && doClear)
if (list[i] == null && DoClear)
slotsToUpdate.Add(0);
else if (list[i] != null)
slotsToUpdate.Add(i);
}
owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendEquipmentPackets(slotsToUpdate);
owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void SetEquipment(ushort[] slots, ushort[] itemSlots)
@@ -107,18 +107,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
for (int i = 0; i < slots.Length; i++)
{
InventoryItem item = normalInventory.getItemBySlot(itemSlots[i]);
InventoryItem item = normalInventory.GetItemBySlot(itemSlots[i]);
if (item == null)
continue;
Database.equipItem(owner, slots[i], item.uniqueId);
list[slots[i]] = normalInventory.getItemBySlot(itemSlots[i]);
Database.EquipItem(owner, slots[i], item.uniqueId);
list[slots[i]] = normalInventory.GetItemBySlot(itemSlots[i]);
}
owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendFullEquipment(false);
owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
public void SetEquipment(InventoryItem[] toEquip)
@@ -134,7 +134,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public void Equip(ushort slot, ushort invSlot)
{
InventoryItem item = normalInventory.getItemBySlot(invSlot);
InventoryItem item = normalInventory.GetItemBySlot(invSlot);
if (item == null)
return;
@@ -148,20 +148,20 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
return;
if (writeToDB)
Database.equipItem(owner, slot, item.uniqueId);
Database.EquipItem(owner, slot, item.uniqueId);
owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
if (list[slot] != null)
normalInventory.RefreshItem(list[slot], item);
else
normalInventory.RefreshItem(item);
owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendEquipmentPackets(slot, item);
owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
list[slot] = item;
}
@@ -177,17 +177,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
return;
if (writeToDB)
Database.unequipItem(owner, slot);
Database.UnequipItem(owner, slot);
owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
normalInventory.RefreshItem(list[slot]);
owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendEquipmentPackets(slot, null);
owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
list[slot] = null;
}
@@ -195,9 +195,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
private void SendEquipmentPackets(ushort equipSlot, InventoryItem item)
{
if (item == null)
owner.queuePacket(InventoryRemoveX01Packet.buildPacket(owner.actorId, equipSlot));
owner.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, equipSlot));
else
owner.queuePacket(EquipmentListX01Packet.buildPacket(owner.actorId, equipSlot, item.slot));
owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, equipSlot, item.slot));
}
private void SendEquipmentPackets(List<ushort> slotsToUpdate)
@@ -208,16 +208,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
while (true)
{
if (slotsToUpdate.Count - currentIndex >= 64)
owner.queuePacket(EquipmentListX64Packet.buildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
owner.QueuePacket(EquipmentListX64Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex >= 32)
owner.queuePacket(EquipmentListX32Packet.buildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
owner.QueuePacket(EquipmentListX32Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex >= 16)
owner.queuePacket(EquipmentListX16Packet.buildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
owner.QueuePacket(EquipmentListX16Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex > 1)
owner.queuePacket(EquipmentListX08Packet.buildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
owner.QueuePacket(EquipmentListX08Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex == 1)
{
owner.queuePacket(EquipmentListX01Packet.buildPacket(owner.actorId, slotsToUpdate[currentIndex], list[slotsToUpdate[currentIndex]].slot));
owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, slotsToUpdate[currentIndex], list[slotsToUpdate[currentIndex]].slot));
currentIndex++;
}
else