mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq
2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View File

@@ -15,35 +15,35 @@ namespace FFXIVClassic_Map_Server.actors.director
this.owner = owner;
}
public virtual BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
public virtual BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId, 0));
subpackets.AddRange(getEventConditionPackets(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
subpackets.Add(createScriptBindPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
}
public override BasePacket getInitPackets(uint playerActorId)
public override BasePacket GetInitPackets(uint playerActorId)
{
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.addTarget();
return BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false);
initProperties.AddTarget();
return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
}
public void onTalked(Npc npc)
public void OnTalked(Npc npc)
{
LuaEngine.doDirectorOnTalked(this, owner, npc);
LuaEngine.DoDirectorOnTalked(this, owner, npc);
}
public void onCommand(Command command)
public void OnCommand(Command command)
{
LuaEngine.doDirectorOnCommand(this, owner, command);
LuaEngine.DoDirectorOnCommand(this, owner, command);
}
}