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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
mass replaced all methods to pascal case
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@@ -15,55 +15,55 @@ namespace FFXIVClassic_Map_Server.lua
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this.player = player;
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}
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public void setMusic(ushort musicID, ushort playMode)
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public void SetMusic(ushort musicID, ushort playMode)
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{
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player.playerSession.queuePacket(SetMusicPacket.buildPacket(player.actorId, musicID, playMode), true, false);
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player.playerSession.QueuePacket(SetMusicPacket.BuildPacket(player.actorId, musicID, playMode), true, false);
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}
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public void setWeather(ushort weatherID)
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public void SetWeather(ushort weatherID)
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{
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player.playerSession.queuePacket(SetWeatherPacket.buildPacket(player.actorId, weatherID, 1), true, false);
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player.playerSession.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weatherID, 1), true, false);
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}
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public void getParameter(string paramName)
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public void GetParameter(string paramName)
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{
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}
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public void setParameter(string paramName, object value, string uiToRefresh)
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public void SetParameter(string paramName, object value, string uiToRefresh)
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{
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}
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public void getAttributePoints()
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public void GetAttributePoints()
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{
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}
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public void setAttributePoints(int str, int vit, int dex, int inte, int min, int pie)
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public void SetAttributePoints(int str, int vit, int dex, int inte, int min, int pie)
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{
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}
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public void logout()
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public void Logout()
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{
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player.playerSession.queuePacket(LogoutPacket.buildPacket(player.actorId), true, false);
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player.playerSession.QueuePacket(LogoutPacket.BuildPacket(player.actorId), true, false);
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}
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public void quitGame()
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public void QuitGame()
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{
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player.playerSession.queuePacket(QuitPacket.buildPacket(player.actorId), true, false);
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player.playerSession.QueuePacket(QuitPacket.BuildPacket(player.actorId), true, false);
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}
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public void runEvent(string functionName, params object[] parameters)
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public void RunEvent(string functionName, params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
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// player.playerSession.queuePacket(RunEventFunctionPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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// player.playerSession.QueuePacket(RunEventFunctionPacket.BuildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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}
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public void endEvent()
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public void EndEvent()
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{
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// player.playerSession.queuePacket(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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// player.playerSession.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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}
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}
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