mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq
2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
packet.debugPrintSubPacket();
packet.DebugPrintSubPacket();
return packet;
}
}

View File

@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CC;
public const uint PACKET_SIZE = 0x128;
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(className), 0, Encoding.ASCII.GetByteCount(className) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(className));
binWriter.BaseStream.Seek(0x44, SeekOrigin.Begin);
LuaUtils.writeLuaParams(binWriter, initParams);
LuaUtils.WriteLuaParams(binWriter, initParams);
}
}

View File

@@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E3;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, int iconCode)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, int iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -5,7 +5,7 @@
public const ushort OPCODE = 0x00CA;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint actorID, byte val)
public static SubPacket BuildPacket(uint playerActorID, uint actorID, byte val)
{
byte[] data = new byte[PACKET_SIZE-0x20];
data[0] = val; //Why?

View File

@@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint sourceId, uint targetId)
public static SubPacket BuildPacket(uint sourceId, uint targetId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -5,7 +5,7 @@
public const ushort OPCODE = 0x0007;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint playerActorID)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
}

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x50;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CB;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint actorId)
public static SubPacket BuildPacket(uint playerActorID, uint actorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
appearanceIDs = appearanceTable;
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
public SubPacket BuildPacket(uint playerActorID, uint actorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0145;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint iconCode)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x144;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -5,7 +5,7 @@
public const ushort OPCODE = 0x017B;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(isDimmed ? 1 : 0);

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x013D;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float INNPOS_Z = 165.050003f;
public const float INNPOS_ROT = -1.530000f;
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];

View File

@@ -34,13 +34,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
currentTarget = startingTarget;
}
public void closeStreams()
public void CloseStreams()
{
binWriter.Dispose();
mem.Dispose();
}
public bool addByte(uint id, byte value)
public bool AddByte(uint id, byte value)
{
if (runningByteTotal + 6 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
@@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addShort(uint id, ushort value)
public bool AddShort(uint id, ushort value)
{
if (runningByteTotal + 7 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
@@ -66,7 +66,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addInt(uint id, uint value)
public bool AddInt(uint id, uint value)
{
if (runningByteTotal + 9 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
@@ -79,7 +79,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addBuffer(uint id, byte[] buffer)
public bool AddBuffer(uint id, byte[] buffer)
{
if (runningByteTotal + 5 + buffer.Length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
@@ -92,7 +92,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addBuffer(uint id, byte[] buffer, int index, int length, int page)
public bool AddBuffer(uint id, byte[] buffer, int index, int length, int page)
{
if (runningByteTotal + 5 + length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
@@ -106,7 +106,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
public bool AddProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
{
string[] split = name.Split('.');
int arrayIndex = 0;
@@ -151,43 +151,43 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
if (curObj == null)
return false;
//Cast to the proper object and add to packet
//Cast to the proper object and Add to packet
uint id = Utils.MurmurHash2(name, 0);
if (curObj is bool)
return addByte(id, (byte)(((bool)curObj) ? 1 : 0));
return AddByte(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
return addByte(id, (byte)curObj);
return AddByte(id, (byte)curObj);
else if (curObj is ushort)
return addShort(id, (ushort)curObj);
return AddShort(id, (ushort)curObj);
else if (curObj is short)
return addShort(id, (ushort)(short)curObj);
return AddShort(id, (ushort)(short)curObj);
else if (curObj is uint)
return addInt(id, (uint)curObj);
return AddInt(id, (uint)curObj);
else if (curObj is int)
return addInt(id, (uint)(int)curObj);
return AddInt(id, (uint)(int)curObj);
else if (curObj is float)
return addBuffer(id, BitConverter.GetBytes((float)curObj));
return AddBuffer(id, BitConverter.GetBytes((float)curObj));
else
return false;
}
}
public void setIsArrayMode(bool flag)
public void SetIsArrayMode(bool flag)
{
isArrayMode = flag;
}
public void setIsMore(bool flag)
public void SetIsMore(bool flag)
{
isMore = flag;
}
public void setTarget(string target)
public void SetTarget(string target)
{
currentTarget = target;
}
public void addTarget()
public void AddTarget()
{
if (isArrayMode)
binWriter.Write((byte)(0xA4 + currentTarget.Length));
@@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(currentTarget));
}
public void addTarget(string newTarget)
public void AddTarget(string newTarget)
{
binWriter.Write((byte)(isMore ? 0x60 + currentTarget.Length : 0x82 + currentTarget.Length));
binWriter.Write(Encoding.ASCII.GetBytes(currentTarget));
@@ -205,12 +205,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
currentTarget = newTarget;
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
public SubPacket BuildPacket(uint playerActorID, uint actorID)
{
binWriter.Seek(0, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);
closeStreams();
CloseStreams();
SubPacket packet = new SubPacket(OPCODE, actorID, playerActorID, data);
return packet;

View File

@@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float DEFAULT_WALK = 2.0f;
public const float DEFAULT_RUN = 5.0f;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x134;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint mainState, uint subState)
public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint mainState, uint subState)
{
ulong combined = (mainState & 0xFF) | ((subState & 0xFF) << 8);
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes(combined));

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0179;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0177;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00D3;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
{
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
}

View File

@@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00DB;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
{
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
}

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x132;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, ushort number, string function)
public static SubPacket BuildPacket(uint playerActorID, ushort number, string function)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x000F;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
public const ushort OPCODE = 0x013C;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
public const ushort OPCODE = 0x013A;
public const uint PACKET_SIZE = 0xD8;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
public const ushort OPCODE = 0x013B;
public const uint PACKET_SIZE = 0x148;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016C;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0136;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016B;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x016F;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0170;
public const uint PACKET_SIZE = 0x60;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}
new SubPacket(OPCODE, sourceActorID, playerActorID, data).debugPrintSubPacket();
new SubPacket(OPCODE, sourceActorID, playerActorID, data).DebugPrintSubPacket();
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
}
}

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x0175;
public const uint PACKET_SIZE = 0x60;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x014D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, ushort equipSlot, uint itemSlot)
public static SubPacket BuildPacket(uint playerActorID, ushort equipSlot, uint itemSlot)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x14E;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x14F;
public const uint PACKET_SIZE = 0x80;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x150;
public const uint PACKET_SIZE = 0xE0;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x151;
public const uint PACKET_SIZE = 0x194;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -5,14 +5,14 @@
public const ushort OPCODE = 0x016D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
{
byte[] data = new byte[8];
data[0] = 2;
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
}
public static SubPacket buildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint playerActorID)
{
byte[] data = new byte[8];
return new SubPacket(OPCODE, playerActorID, playerActorID, data);

View File

@@ -5,12 +5,12 @@
public const ushort OPCODE = 0x016E;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
{
return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]);
}
public static SubPacket buildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint playerActorID)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
}

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data;
@@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
{
for (int i = listOffset; i < items.Count; i++)
{
binWriter.Write(items[i].toPacketBytes());
binWriter.Write(items[i].ToPacketBytes());
listOffset++;
}
}

View File

@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data;
@@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
{
for (int i = listOffset; i < items.Count; i++)
{
binWriter.Write(items[i].toPacketBytes());
binWriter.Write(items[i].ToPacketBytes());
listOffset++;
}
}

View File

@@ -8,12 +8,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x0148;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorId, InventoryItem item)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem item)
{
return buildPacket(playerActorId, playerActorId, item);
return BuildPacket(playerActorId, playerActorId, item);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(item.toPacketBytes());
binWriter.Write(item.ToPacketBytes());
}
}

View File

@@ -10,12 +10,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x3A8;
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
{
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}

View File

@@ -9,12 +9,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x720;
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
{
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014B;
public const uint PACKET_SIZE = 0xE20;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014C;
public const uint PACKET_SIZE = 0x1C20;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}

View File

@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0152;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, ushort slot)
public static SubPacket BuildPacket(uint playerActorID, ushort slot)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0153;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x154;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0155;
public const uint PACKET_SIZE = 0x60;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x156;
public const uint PACKET_SIZE = 0xA0;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View File

@@ -8,12 +8,12 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0146;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorId, ushort size, ushort code)
public static SubPacket BuildPacket(uint playerActorId, ushort size, ushort code)
{
return buildPacket(playerActorId, playerActorId, size, code);
return BuildPacket(playerActorId, playerActorId, size, code);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
{
byte[] data = new byte[8];

View File

@@ -6,12 +6,12 @@
public const ushort OPCODE = 0x0147;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorId)
public static SubPacket BuildPacket(uint playerActorId)
{
return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorID)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID)
{
return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]);
}

View File

@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
equipment[i] = UNEQUIPPED; //We will use this as "Unequipped"
}
public void setItem(int slot, uint itemSlot)
public void SetItem(int slot, uint itemSlot)
{
if (slot >= equipment.Length)
return;
@@ -50,7 +50,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
equipment[slot] = itemSlot;
}
public List<SubPacket> buildPackets(uint playerActorID)
public List<SubPacket> BuildPackets(uint playerActorID)
{
List<SubPacket> packets = new List<SubPacket>();
int packetCount = 0;