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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
mass replaced all methods to pascal case
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@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013C;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013A;
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public const uint PACKET_SIZE = 0xD8;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013B;
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public const uint PACKET_SIZE = 0x148;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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