mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq
2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

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@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x014D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, ushort equipSlot, uint itemSlot)
public static SubPacket BuildPacket(uint playerActorID, ushort equipSlot, uint itemSlot)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x14E;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x14F;
public const uint PACKET_SIZE = 0x80;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x150;
public const uint PACKET_SIZE = 0xE0;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x151;
public const uint PACKET_SIZE = 0x194;
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -5,14 +5,14 @@
public const ushort OPCODE = 0x016D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
{
byte[] data = new byte[8];
data[0] = 2;
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
}
public static SubPacket buildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint playerActorID)
{
byte[] data = new byte[8];
return new SubPacket(OPCODE, playerActorID, playerActorID, data);

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@@ -5,12 +5,12 @@
public const ushort OPCODE = 0x016E;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
{
return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]);
}
public static SubPacket buildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint playerActorID)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
}

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@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data;
@@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
{
for (int i = listOffset; i < items.Count; i++)
{
binWriter.Write(items[i].toPacketBytes());
binWriter.Write(items[i].ToPacketBytes());
listOffset++;
}
}

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@@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data;
@@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
{
for (int i = listOffset; i < items.Count; i++)
{
binWriter.Write(items[i].toPacketBytes());
binWriter.Write(items[i].ToPacketBytes());
listOffset++;
}
}

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@@ -8,12 +8,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x0148;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorId, InventoryItem item)
public static SubPacket BuildPacket(uint playerActorId, InventoryItem item)
{
return buildPacket(playerActorId, playerActorId, item);
return BuildPacket(playerActorId, playerActorId, item);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(item.toPacketBytes());
binWriter.Write(item.ToPacketBytes());
}
}

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@@ -10,12 +10,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x3A8;
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
{
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}

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@@ -9,12 +9,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x720;
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
{
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}

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@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014B;
public const uint PACKET_SIZE = 0xE20;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}

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@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014C;
public const uint PACKET_SIZE = 0x1C20;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].toPacketBytes());
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}

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@@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0152;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, ushort slot)
public static SubPacket BuildPacket(uint playerActorID, ushort slot)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0153;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x154;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0155;
public const uint PACKET_SIZE = 0x60;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x156;
public const uint PACKET_SIZE = 0xA0;
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@@ -8,12 +8,12 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0146;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorId, ushort size, ushort code)
public static SubPacket BuildPacket(uint playerActorId, ushort size, ushort code)
{
return buildPacket(playerActorId, playerActorId, size, code);
return BuildPacket(playerActorId, playerActorId, size, code);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
{
byte[] data = new byte[8];

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@@ -6,12 +6,12 @@
public const ushort OPCODE = 0x0147;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorId)
public static SubPacket BuildPacket(uint playerActorId)
{
return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorID)
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID)
{
return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]);
}

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@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
equipment[i] = UNEQUIPPED; //We will use this as "Unequipped"
}
public void setItem(int slot, uint itemSlot)
public void SetItem(int slot, uint itemSlot)
{
if (slot >= equipment.Length)
return;
@@ -50,7 +50,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
equipment[slot] = itemSlot;
}
public List<SubPacket> buildPackets(uint playerActorID)
public List<SubPacket> BuildPackets(uint playerActorID)
{
List<SubPacket> packets = new List<SubPacket>();
int packetCount = 0;