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Added way to instantiate a GL Director. Aetheryte parent now does it.
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@@ -120,7 +120,7 @@ function doLevequestInit(player, aetheryte)
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if (difficulty == nil) then goto SELECT_DETAIL; end
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confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0);
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if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
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director = player:GetZone():CreateDirector("Guildleve/PrivateGLBattleDetectNormal");
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director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleDetectNormal", glId);
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player:AddDirector(director);
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director:StartDirector(true, glId)
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end
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