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	Added way to instantiate a GL Director. Aetheryte parent now does it.
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		| @@ -120,7 +120,7 @@ function doLevequestInit(player, aetheryte) | ||||
| 			if (difficulty == nil) then goto SELECT_DETAIL; end			 | ||||
| 			confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0); | ||||
| 			if (confirmResult == nil) then goto SELECT_DIFFICULTY; else			 | ||||
| 				director = player:GetZone():CreateDirector("Guildleve/PrivateGLBattleDetectNormal"); | ||||
| 				director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleDetectNormal", glId); | ||||
| 				player:AddDirector(director); | ||||
| 				director:StartDirector(true, glId) | ||||
| 			end | ||||
|   | ||||
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