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	Fixed login breaking due to destinationZone not going to 0 after switch or crash.
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		| @@ -474,6 +474,10 @@ namespace FFXIVClassic_Map_Server | ||||
|  | ||||
|             player.SendZoneInPackets(this, spawnType); | ||||
|  | ||||
|             player.destinationZone = 0; | ||||
|             player.destinationSpawnType = 0; | ||||
|             Database.SavePlayerPosition(player); | ||||
|  | ||||
|             player.playerSession.LockUpdates(false); | ||||
|  | ||||
|             LuaEngine.OnZoneIn(player); | ||||
|   | ||||
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