mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Refactor StatusEffectContainer to better handle messages using
CommandResultContainer. Alter Modifiers to be the same as ParamNames. Add LoseOnClassChange flag for status effects. Add a few missing status effects. Fix EndTime for stance status effects to stop icon from blinking.
This commit is contained in:
@@ -109,55 +109,44 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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return effects.ContainsKey((uint)id);
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}
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public CommandResult AddStatusForCommandResult(uint id, byte tier = 1, ulong magnitude = 0, uint duration = 0)
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{
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CommandResult action = null;
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if (AddStatusEffect(id, tier, magnitude, duration))
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action = new CommandResult(owner.actorId, 30328, id | (uint)HitEffect.StatusEffectType);
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return action;
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}
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public bool AddStatusEffect(uint id)
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public bool AddStatusEffect(uint id, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328)
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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return AddStatusEffect(se, owner);
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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}
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public bool AddStatusEffect(uint id, byte tier)
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public bool AddStatusEffect(uint id, byte tier, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328)
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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se.SetTier(tier);
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return AddStatusEffect(se, owner);
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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}
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public bool AddStatusEffect(uint id, byte tier, double magnitude)
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public bool AddStatusEffect(uint id, byte tier, double magnitude, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328)
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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se.SetMagnitude(magnitude);
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se.SetTier(tier);
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return AddStatusEffect(se, owner);
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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}
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public bool AddStatusEffect(uint id, byte tier, double magnitude, uint duration, int tickMs = 3000)
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public bool AddStatusEffect(uint id, byte tier, double magnitude, uint duration, int tickMs, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328)
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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if (se != null)
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{
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se.SetDuration(duration);
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se.SetStartTime(DateTime.Now);
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se.SetOwner(owner);
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}
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return AddStatusEffect(se ?? new StatusEffect(this.owner, id, magnitude, 3000, duration, tier), owner);
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return AddStatusEffect(se ?? new StatusEffect(this.owner, id, magnitude, 3000, duration, tier), owner, actionContainer, worldmasterTextId);
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}
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public bool AddStatusEffect(StatusEffect newEffect, Character source, bool silent = false, bool hidden = false)
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public bool AddStatusEffect(StatusEffect newEffect, Character source, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328)
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{
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/*
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worldMasterTextId
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@@ -179,9 +168,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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if (canOverwrite || effect == null)
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{
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// send packet to client with effect added message
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if (effect != null && (!silent || !effect.GetSilent() || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0))
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if (newEffect != null && !newEffect.GetSilentOnGain())
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{
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// todo: send packet to client with effect added message
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if (actionContainer != null)
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actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, newEffect.GetStatusEffectId() | (uint)HitEffect.StatusEffectType));
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}
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// wont send a message about losing effect here
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@@ -194,13 +184,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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if (effects.Count < MAX_EFFECTS)
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{
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if(newEffect.script != null)
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newEffect.CallLuaFunction(this.owner, "onGain", this.owner, newEffect);
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else
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LuaEngine.CallLuaStatusEffectFunction(this.owner, newEffect, "onGain", this.owner, newEffect);
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newEffect.CallLuaFunction(this.owner, "onGain", this.owner, newEffect, actionContainer);
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effects.Add(newEffect.GetStatusEffectId(), newEffect);
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//newEffect.SetSilent(silent);
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newEffect.SetHidden(hidden);
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if (!newEffect.GetHidden())
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{
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@@ -225,15 +211,19 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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return false;
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}
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public bool RemoveStatusEffect(StatusEffect effect, bool silent = false)
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//playEffect determines whether the effect of the animation that's going to play with actionContainer is going to play on owner
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//Generally, for abilities removing an effect, this is true and for effects removing themselves it's false.
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public bool RemoveStatusEffect(StatusEffect effect, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30331, bool playEffect = true)
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{
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bool removedEffect = false;
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if (effect != null && effects.ContainsKey(effect.GetStatusEffectId()))
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{
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// send packet to client with effect remove message
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if (!silent && !effect.GetSilent() && (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
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if (!effect.GetSilentOnLoss())
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{
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owner.DoBattleAction(0, 0, new CommandResult(owner.actorId, 30331, effect.GetStatusEffectId()));
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//Only send a message if we're using an actioncontainer and the effect normally sends a message when it's lost
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if (actionContainer != null)
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actionContainer.AddAction(new CommandResult(owner.actorId, worldmasterTextId, effect.GetStatusEffectId() | (playEffect ? 0 : (uint)HitEffect.StatusLossType)));
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}
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//hidden effects not in charawork
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@@ -243,54 +233,20 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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SetStatusAtIndex(index, 0);
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SetTimeAtIndex(index, 0);
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}
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// function onLose(actor, effect)
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effects.Remove(effect.GetStatusEffectId());
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if(effect.script != null)
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effect.CallLuaFunction(owner, "onLose", owner, effect);
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else
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LuaEngine.CallLuaStatusEffectFunction(this.owner, effect, "onLose", this.owner, effect);
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effect.CallLuaFunction(owner, "onLose", owner, effect, actionContainer);
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owner.RecalculateStats();
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sendUpdate = true;
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removedEffect = true;
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}
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return removedEffect;
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}
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public bool RemoveStatusEffect(uint effectId, bool silent = false)
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public bool RemoveStatusEffect(uint effectId, CommandResultContainer resultContainer = null, ushort worldmasterTextId = 30331, bool playEffect = true)
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{
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bool removedEffect = false;
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foreach (var effect in effects.Values)
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{
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if (effect.GetStatusEffectId() == effectId)
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{
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RemoveStatusEffect(effect, effect.GetSilent() || silent);
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removedEffect = true;
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break;
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}
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}
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return removedEffect;
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}
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//Remove status effect and return the CommandResult message instead of sending it immediately
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public CommandResult RemoveStatusEffectForCommandResult(uint effectId, ushort worldMasterTextId = 30331)
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{
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CommandResult action = null;
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if (RemoveStatusEffect(effectId, true))
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action = new CommandResult(owner.actorId, worldMasterTextId, effectId);
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return action;
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}
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//Remove status effect and return the CommandResult message instead of sending it immediately
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public CommandResult RemoveStatusEffectForCommandResult(StatusEffect effect, ushort worldMasterTextId = 30331)
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{
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CommandResult action = null;
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if (RemoveStatusEffect(effect, true))
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action = new CommandResult(owner.actorId, worldMasterTextId, effect.GetStatusEffectId());
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return action;
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return RemoveStatusEffect(GetStatusEffectById(effectId), resultContainer, worldmasterTextId, playEffect);
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}
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public StatusEffect CopyEffect(StatusEffect effect)
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@@ -301,14 +257,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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return AddStatusEffect(newEffect, effect.GetSource()) ? newEffect : null;
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}
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public bool RemoveStatusEffectsByFlags(uint flags, bool silent = false)
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public bool RemoveStatusEffectsByFlags(uint flags, CommandResultContainer resultContainer = null)
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{
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// build list of effects to remove
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var removeEffects = GetStatusEffectsByFlag(flags);
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// remove effects from main list
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foreach (var effect in removeEffects)
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RemoveStatusEffect(effect, silent);
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RemoveStatusEffect(effect, resultContainer, effect.GetStatusLossTextId(), true);
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// removed an effect with one of these flags
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return removeEffects.Count > 0;
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@@ -334,6 +290,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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return list;
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}
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public StatusEffect GetRandomEffectByFlag(uint flag)
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{
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var list = GetStatusEffectsByFlag(flag);
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if (list.Count > 0)
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return list[Program.Random.Next(list.Count)];
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return null;
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}
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// todo: why the fuck cant c# convert enums/
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public bool HasStatusEffectsByFlag(StatusEffectFlags flags)
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{
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@@ -442,7 +408,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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SetStatusAtIndex(index, (ushort) (newEffectId - 200000));
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SetTimeAtIndex(index, time);
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return new CommandResult(owner.actorId, 30328, (uint) HitEffect.StatusEffectType | newEffectId);
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return new CommandResult(owner.actorId, 30330, (uint) HitEffect.StatusEffectType | newEffectId);
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}
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}
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}
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