Fix spelling

This commit is contained in:
TheManii 2016-04-06 15:34:04 -07:00
parent ea1e16aea7
commit 26f5e1be28
4 changed files with 671 additions and 671 deletions

View File

@ -264,36 +264,36 @@ namespace FFXIVClassic_Lobby_Server
}
}
private void giveCurrancy(ConnectedPlayer client, uint itemId, int quantity)
private void giveCurrency(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
}
}
}
private void removeCurrancy(ConnectedPlayer client, uint itemId, int quantity)
private void removeCurrency(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
}
}
}
@ -606,9 +606,9 @@ namespace FFXIVClassic_Lobby_Server
try
{
if (split.Length == 2)
giveCurrancy(client, UInt32.Parse(split[1]), 1);
giveCurrency(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
giveCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
giveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
}
catch (Exception e)
{
@ -623,9 +623,9 @@ namespace FFXIVClassic_Lobby_Server
try
{
if (split.Length == 2)
removeCurrancy(client, UInt32.Parse(split[1]), 1);
removeCurrency(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
removeCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
removeCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
return true;
}
catch (Exception e)

View File

@ -708,7 +708,7 @@ namespace FFXIVClassic_Lobby_Server
player.getInventory(Inventory.NORMAL).initList(getInventory(player, 0, Inventory.NORMAL));
player.getInventory(Inventory.KEYITEMS).initList(getInventory(player, 0, Inventory.KEYITEMS));
player.getInventory(Inventory.CURRANCY).initList(getInventory(player, 0, Inventory.CURRANCY));
player.getInventory(Inventory.CURRENCY).initList(getInventory(player, 0, Inventory.CURRENCY));
player.getInventory(Inventory.BAZAAR).initList(getInventory(player, 0, Inventory.BAZAAR));
player.getInventory(Inventory.MELDREQUEST).initList(getInventory(player, 0, Inventory.MELDREQUEST));
player.getInventory(Inventory.LOOT).initList(getInventory(player, 0, Inventory.LOOT));

View File

@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public const ushort LOOT = 0x0004; //Max 0xA
public const ushort MELDREQUEST = 0x0005; //Max 0x04
public const ushort BAZAAR = 0x0007; //Max 0x0A
public const ushort CURRANCY = 0x0063; //Max 0x140
public const ushort CURRENCY = 0x0063; //Max 0x140
public const ushort KEYITEMS = 0x0064; //Max 0x500
public const ushort EQUIPMENT = 0x00FE; //Max 0x23
public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
@ -132,7 +132,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
Database.setQuantity(owner, slot, inventoryCode, list[slot].quantity);
if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS)
sendInventoryPackets(list[slot]);
}
@ -144,13 +144,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
list.Add(addedItem);
if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS)
sendInventoryPackets(addedItem);
quantityCount -= gItem.maxStack;
}
if (inventoryCode == CURRANCY || inventoryCode == KEYITEMS)
if (inventoryCode == CURRENCY || inventoryCode == KEYITEMS)
sendFullInventory();
owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));

View File

@ -140,7 +140,7 @@ namespace FFXIVClassic_Map_Server.Actors
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY);
inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
@ -500,7 +500,7 @@ namespace FFXIVClassic_Map_Server.Actors
#region Inventory & Equipment
queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
inventories[Inventory.NORMAL].sendFullInventory();
inventories[Inventory.CURRANCY].sendFullInventory();
inventories[Inventory.CURRENCY].sendFullInventory();
inventories[Inventory.KEYITEMS].sendFullInventory();
inventories[Inventory.BAZAAR].sendFullInventory();
inventories[Inventory.MELDREQUEST].sendFullInventory();