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	Fix merge
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		| @@ -140,7 +140,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|  | ||||
|             inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL); | ||||
|             inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS); | ||||
|             inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY); | ||||
|             inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY); | ||||
|             inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST); | ||||
|             inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR); | ||||
|             inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT); | ||||
| @@ -500,7 +500,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             #region Inventory & Equipment | ||||
|             queuePacket(InventoryBeginChangePacket.buildPacket(actorId)); | ||||
|             inventories[Inventory.NORMAL].sendFullInventory(); | ||||
|             inventories[Inventory.CURRANCY].sendFullInventory(); | ||||
|             inventories[Inventory.CURRENCY].sendFullInventory(); | ||||
|             inventories[Inventory.KEYITEMS].sendFullInventory(); | ||||
|             inventories[Inventory.BAZAAR].sendFullInventory(); | ||||
|             inventories[Inventory.MELDREQUEST].sendFullInventory(); | ||||
| @@ -703,34 +703,34 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|             { | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); | ||||
|             } | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log)); | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log)); | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) | ||||
|         { | ||||
|             if (msgParams.Length == 0) | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log)); | ||||
|             else | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|                 queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams))); | ||||
|         } | ||||
|  | ||||
|         public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams) | ||||
|   | ||||
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