moved battlenpc loading to db (still doesnt load for some reason)

This commit is contained in:
Tahir Akhlaq
2017-09-05 23:32:57 +01:00
parent 68a2d5f0b9
commit 2bfaf376ef
18 changed files with 107 additions and 73 deletions

View File

@@ -23,12 +23,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
ChangeTarget(target);
attackTime = startTime;
owner.aiContainer.pathFind?.Clear();
// todo: should handle everything here instead of on next tick..
}
public override void OnStart()
{
// todo: check within attack range
}
public override bool Update(DateTime tick)
@@ -150,6 +149,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
// todo: shouldnt need to check if owner is dead since all states would be cleared
if (owner.aiContainer.IsDead() || target.aiContainer.IsDead())
{
if (owner is BattleNpc)
((BattleNpc)owner).hateContainer.ClearHate(target);
owner.aiContainer.ChangeTarget(null);
return false;
}

View File

@@ -23,14 +23,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{
this.startPos = owner.GetPosAsVector3();
this.startTime = DateTime.Now;
// todo: lookup spell from global table
this.spell = Server.GetWorldManager().GetBattleCommand(spellId);
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicPrepare", owner, target, spell);
// todo: check recast
if (returnCode == 0 && owner.CanCast(target, spell))
{
// todo: Azia can fix, check the recast time and send error
OnStart();
}
else

View File

@@ -20,14 +20,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
base(owner, target)
{
this.startTime = DateTime.Now;
// todo: lookup skill from global table
this.skill = Server.GetWorldManager().GetBattleCommand(skillId);
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
// todo: check recast
if (returnCode == 0 && owner.CanWeaponSkill(target, skill))
{
// todo: Azia can fix, check the recast time and send error
OnStart();
}
else