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corrected mob to use correct substate
- added global tick - stubbed some more functions - added checks for engaged/dead - todo: everything else
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@@ -209,7 +209,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void OnPath(ref Vector3 point)
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public void OnPath(Vector3 point)
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{
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if (positionUpdates != null && positionUpdates.Count > 0)
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{
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