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Added back loading defaulttalk npcs through script. Should speed up warps now! Added loading mapobj ifno through a db table, removing the need for unique scripts. Deleted ported mapobj scripts.
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@@ -128,13 +128,13 @@ function onTalk(player, quest, npc, eventName)
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player:EndEvent();
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end
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function onEmote(player, quest, npc, emoteId, eventName)
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function onEmote(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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local data = quest:GetData();
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local incCounter = false;
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if (seq == SEQ_000 and emoteId == 123) then
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if (seq == SEQ_000 and eventName == "emoteDefault1") then
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if (npcClassId == AERGWNYT) then
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if (not data:GetFlag(FLAG_TALKED_AERGWNYT)) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventAergwynt");
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