Renamed Item dataobject to ItemData. Added guildleve data.

This commit is contained in:
Filip Maj
2017-06-24 14:12:52 -04:00
parent 44a76c94af
commit 2d7d10a417
12 changed files with 806 additions and 22 deletions

View File

@@ -92,7 +92,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (!IsSpaceForAdd(itemId, quantity))
return false;
Item gItem = Server.GetItemGamedata(itemId);
ItemData gItem = Server.GetItemGamedata(itemId);
List<ushort> slotsToUpdate = new List<ushort>();
List<SubPacket> addItemPackets = new List<SubPacket>();
@@ -175,7 +175,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
//New item that spilled over
for (int i = 0; i < itemId.Length; i++)
{
Item gItem = Server.GetItemGamedata(itemId[i]);
ItemData gItem = Server.GetItemGamedata(itemId[i]);
InventoryItem addedItem = Database.AddItem(owner, itemId[i], 1, (byte)1, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability, inventoryCode);
list.Add(addedItem);
}
@@ -457,7 +457,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
for (int i = 0; i < list.Count; i++)
{
InventoryItem item = list[i];
Item gItem = Server.GetItemGamedata(item.itemId);
ItemData gItem = Server.GetItemGamedata(item.itemId);
if (item.itemId == itemId && item.quantity < gItem.maxStack)
{
quantityCount -= (gItem.maxStack - item.quantity);

View File

@@ -984,7 +984,7 @@ namespace FFXIVClassic_Map_Server.Actors
appearanceIds[slot] = 0;
else
{
Item item = Server.GetItemGamedata(invItem.itemId);
ItemData item = Server.GetItemGamedata(invItem.itemId);
if (item is EquipmentItem)
{
EquipmentItem eqItem = (EquipmentItem)item;