mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
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@@ -3,6 +3,7 @@ using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.Actors.Chara;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.utils;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@@ -87,6 +88,18 @@ namespace FFXIVClassic_Map_Server.Actors
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player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
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}
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public void SetCurrentContentGroup(uint groupType, Player player = null)
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{
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charaWork.currentContentGroup = groupType;
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if (player != null)
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this, actorId);
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propPacketUtil.AddProperty("charaWork.currentContentGroup");
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player.QueuePackets(propPacketUtil.Done());
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}
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}
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}
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}
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@@ -206,6 +206,9 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
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//Potential
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propPacketUtil.AddProperty("charaWork.battleSave.potencial");
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//Properties
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for (int i = 0; i < charaWork.property.Length; i++)
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{
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@@ -5,6 +5,6 @@
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public ushort pushCommand;
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public int pushCommandSub;
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public byte pushCommandPriority;
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public byte hateType;
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public byte hateType = 1;
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}
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}
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@@ -552,7 +552,6 @@ namespace FFXIVClassic_Map_Server.Actors
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director.GetSpawnPackets(actorId).DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets(actorId));
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QueuePacket(director.GetInitPackets(actorId));
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//QueuePacket(director.GetSetEventStatusPackets(actorId));
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}
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}
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@@ -634,7 +633,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void ChangeAnimation(uint animId)
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{
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Actor a = zone.FindActorInZone(currentTarget);
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Actor a = zone.FindActorInArea(currentTarget);
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if (a is Npc)
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((Npc)a).animationId = animId;
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}
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@@ -1323,6 +1322,13 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void SendDirectorPackets(Director director)
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{
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director.GetSpawnPackets(actorId).DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets(actorId));
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QueuePacket(director.GetInitPackets(actorId));
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}
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public void RemoveDirector(Director director)
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{
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if (!ownedDirectors.Contains(director))
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