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Combat fixes and additions
Add default status gain and loss ids for status effects so buffs and debuffs can have different ids. Add sleep, slow, and slowcast Fix sacred prism not slowing casts Fix some incorrect text ids in battle commands
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@@ -404,8 +404,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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private bool silentOnGain = false; //Whether a message is sent when the status is gained
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private bool silentOnLoss = false; //Whether a message is sent when the status is lost
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private bool hidden = false; //Whether this status is shown. Used for things that aren't really status effects like exp chains and procs
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private ushort statusGainTextId; //The text id used when the status is gained
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private ushort statusLossTextId; //The text id used when the status effect falls off when its time runs out
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private ushort statusGainTextId = 30328; //The text id used when the status is gained. 30328: [Command] grants you the effect of [status] (Used for buffs)
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private ushort statusLossTextId = 30331; //The text id used when the status effect falls off when its time runs out. 30331: You are no longer under the effect of [status] (Used for buffs)
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public LuaScript script;
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HitEffect animationEffect;
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@@ -448,7 +448,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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this.hidden = effect.hidden;
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}
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public StatusEffect(uint id, string name, uint flags, uint overwrite, uint tickMs, bool hidden, bool silentOnGain, bool silentOnLoss)
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public StatusEffect(uint id, string name, uint flags, uint overwrite, uint tickMs, bool hidden, bool silentOnGain, bool silentOnLoss, ushort statusGainTextId, ushort statusLossTextId)
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{
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this.id = (StatusEffectId)id;
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this.name = name;
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@@ -458,6 +458,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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this.hidden = hidden;
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this.silentOnGain = silentOnGain;
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this.silentOnLoss = silentOnLoss;
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this.statusGainTextId = statusGainTextId;
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this.statusLossTextId = statusLossTextId;
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}
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// return true when duration has elapsed
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@@ -579,7 +581,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public ushort GetStatusGainTextId()
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{
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return 30328;
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return statusGainTextId;
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}
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