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Combat fixes and additions
Add default status gain and loss ids for status effects so buffs and debuffs can have different ids. Add sleep, slow, and slowcast Fix sacred prism not slowing casts Fix some incorrect text ids in battle commands
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@@ -5,7 +5,6 @@ require("battleutils")
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--There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit,
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--I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy
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function onCommandStart(effect, owner, skill, actionContainer)
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print('dark seal')
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if skill.GetActionType() == ActionType.Magic then
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--50 is random guess.
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skill.accuracyModifier = skill.accuracyModifier + 50;
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@@ -2,9 +2,9 @@ require("modifiers")
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--Set magnitude to milliseconds that HF will reduce delay by
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function onGain(owner, effect, actionContainer)
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owner.SubtractMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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function onLose(owner, effect, actionContainer)
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owner.AddMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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@@ -6,6 +6,7 @@ supportedSpells = [27346, 27347, 27358, 27357, 27350, 27307]
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function onMagicCast(effect, caster, skill)
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if supportedSpells[skill.id] then
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skill.castTimeMs = skill.castTimeMs * 1.5;
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skill.aoeType = TargetFindAOEType.Circle;
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skill.aoeRange = 15;
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end
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12
data/scripts/effects/sleep.lua
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12
data/scripts/effects/sleep.lua
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@@ -0,0 +1,12 @@
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require("modifiers")
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--Set magnitude to milliseconds that HF will reduce delay by
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function onGain(owner, effect, actionContainer)
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end;
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function onLose(owner, effect, actionContainer)
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end;
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer)
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end;
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10
data/scripts/effects/slow.lua
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10
data/scripts/effects/slow.lua
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@@ -0,0 +1,10 @@
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require("modifiers")
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--Set magnitude to milliseconds that HF will reduce delay by
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function onGain(owner, effect, actionContainer)
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owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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function onLose(owner, effect, actionContainer)
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owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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9
data/scripts/effects/slowcast.lua
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9
data/scripts/effects/slowcast.lua
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@@ -0,0 +1,9 @@
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require("modifiers")
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require("battleutils")
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--Increases range of a single spell, no clue by how much, 25% is a random guess
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--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both.
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--It also increased height of skills
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function onMagicCast(effect, caster, skill)
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skill.castTimeMs = skill.castTimeMs * 1.5;
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end;
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