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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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@@ -23,8 +23,8 @@ namespace FFXIVClassic_Map_Server.packets.send.events
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)playerActorID);
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binWriter.Write((UInt32)eventOwnerActorID);
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binWriter.Write((Byte)0);
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binWriter.Write((UInt32)0);
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binWriter.Write((Byte)1);
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binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
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}
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}
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