diff --git a/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj b/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj
index 1adbda3e..8c708e5f 100644
--- a/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj
+++ b/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj
@@ -24,6 +24,7 @@
4
false
false
+ true
pdbonly
@@ -35,6 +36,14 @@
false
+
+ ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll
+ True
+
+
+ ..\packages\NLog.4.3.5\lib\net45\NLog.dll
+ True
+
@@ -49,10 +58,12 @@
+
+
diff --git a/FFXIVClassic Common Class Lib/Sql.cs b/FFXIVClassic Common Class Lib/Sql.cs
new file mode 100644
index 00000000..2de92bc0
--- /dev/null
+++ b/FFXIVClassic Common Class Lib/Sql.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using MySql.Data.MySqlClient;
+using NLog;
+using System.Data;
+using System.Data.Common;
+
+namespace FFXIVClassic.Common
+{
+ // todo:
+ // havent decided whether it's worth wrapping every sql class
+ // so i'll just leave it with logger for now
+ public class Sql
+ {
+ public static Logger Log = LogManager.GetCurrentClassLogger();
+ }
+}
diff --git a/FFXIVClassic Common Class Lib/Utils.cs b/FFXIVClassic Common Class Lib/Utils.cs
index a97f2ee2..12f5f88f 100644
--- a/FFXIVClassic Common Class Lib/Utils.cs
+++ b/FFXIVClassic Common Class Lib/Utils.cs
@@ -1,233 +1,234 @@
-using System;
-using System.Text;
-
-namespace FFXIVClassic.Common
-{
- public static class Utils
- {
- private static readonly uint[] _lookup32 = CreateLookup32();
-
- private static uint[] CreateLookup32()
- {
- var result = new uint[256];
- for (int i = 0; i < 256; i++)
- {
- string s = i.ToString("X2");
- result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
- }
- return result;
- }
-
- public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
- {
- if (bytes == null)
- {
- return String.Empty;
- }
-
- char[] hexChars = "0123456789ABCDEF".ToCharArray();
-
- // 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
- // 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
- int offsetBlock = 8 + 3;
- int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
- int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
-
- char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
- int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
-
- StringBuilder sb = new StringBuilder(numLines * lineLength);
-
- for (int i = 0; i < bytes.Length; i += bytesPerLine)
- {
- int h = i + offset;
-
- line[0] = hexChars[(h >> 28) & 0xF];
- line[1] = hexChars[(h >> 24) & 0xF];
- line[2] = hexChars[(h >> 20) & 0xF];
- line[3] = hexChars[(h >> 16) & 0xF];
- line[4] = hexChars[(h >> 12) & 0xF];
- line[5] = hexChars[(h >> 8) & 0xF];
- line[6] = hexChars[(h >> 4) & 0xF];
- line[7] = hexChars[(h >> 0) & 0xF];
-
- int hexColumn = offsetBlock;
- int charColumn = byteBlock;
-
- for (int j = 0; j < bytesPerLine; j++)
- {
- if (j > 0 && (j & 7) == 0)
- {
- hexColumn++;
- }
-
- if (i + j >= bytes.Length)
- {
- line[hexColumn] = ' ';
- line[hexColumn + 1] = ' ';
- line[charColumn] = ' ';
- }
- else
- {
- byte by = bytes[i + j];
- line[hexColumn] = hexChars[(by >> 4) & 0xF];
- line[hexColumn + 1] = hexChars[by & 0xF];
- line[charColumn] = (by < 32 ? '.' : (char)by);
- }
-
- hexColumn += 3;
- charColumn++;
- }
-
- sb.Append(line);
- }
-
- return sb.ToString();
- }
-
- public static UInt32 UnixTimeStampUTC()
- {
- UInt32 unixTimeStamp;
- DateTime currentTime = DateTime.Now;
- DateTime zuluTime = currentTime.ToUniversalTime();
- DateTime unixEpoch = new DateTime(1970, 1, 1);
- unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
-
- return unixTimeStamp;
- }
-
- public static UInt64 MilisUnixTimeStampUTC()
- {
- UInt64 unixTimeStamp;
- DateTime currentTime = DateTime.Now;
- DateTime zuluTime = currentTime.ToUniversalTime();
- DateTime unixEpoch = new DateTime(1970, 1, 1);
- unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
-
- return unixTimeStamp;
- }
-
- public static ulong SwapEndian(ulong input)
- {
- return ((0x00000000000000FF) & (input >> 56) |
- (0x000000000000FF00) & (input >> 40) |
- (0x0000000000FF0000) & (input >> 24) |
- (0x00000000FF000000) & (input >> 8) |
- (0x000000FF00000000) & (input << 8) |
- (0x0000FF0000000000) & (input << 24) |
- (0x00FF000000000000) & (input << 40) |
- (0xFF00000000000000) & (input << 56));
- }
-
- public static uint SwapEndian(uint input)
- {
- return ((input >> 24) & 0xff) |
- ((input << 8) & 0xff0000) |
- ((input >> 8) & 0xff00) |
- ((input << 24) & 0xff000000);
- }
-
- public static int SwapEndian(int input)
- {
- uint inputAsUint = (uint)input;
-
- input = (int)
- (((inputAsUint >> 24) & 0xff) |
- ((inputAsUint << 8) & 0xff0000) |
- ((inputAsUint >> 8) & 0xff00) |
- ((inputAsUint << 24) & 0xff000000));
-
- return input;
- }
-
- public static uint MurmurHash2(string key, uint seed)
- {
- // 'm' and 'r' are mixing constants generated offline.
- // They're not really 'magic', they just happen to work well.
-
- byte[] data = Encoding.ASCII.GetBytes(key);
- const uint m = 0x5bd1e995;
- const int r = 24;
- int len = key.Length;
- int dataIndex = len - 4;
-
- // Initialize the hash to a 'random' value
-
- uint h = seed ^ (uint)len;
-
- // Mix 4 bytes at a time into the hash
-
-
- while (len >= 4)
- {
- h *= m;
-
- uint k = (uint)BitConverter.ToInt32(data, dataIndex);
- k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
- ((k << 8) & 0xff0000) | // move byte 1 to byte 2
- ((k >> 8) & 0xff00) | // move byte 2 to byte 1
- ((k << 24) & 0xff000000); // byte 0 to byte 3
-
- k *= m;
- k ^= k >> r;
- k *= m;
-
- h ^= k;
-
- dataIndex -= 4;
- len -= 4;
- }
-
- // Handle the last few bytes of the input array
- switch (len)
- {
- case 3:
- h ^= (uint)data[0] << 16; goto case 2;
- case 2:
- h ^= (uint)data[len - 2] << 8; goto case 1;
- case 1:
- h ^= data[len - 1];
- h *= m;
- break;
- };
-
- // Do a few final mixes of the hash to ensure the last few
- // bytes are well-incorporated.
-
- h ^= h >> 13;
- h *= m;
- h ^= h >> 15;
-
- return h;
- }
-
- public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
- {
- byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
-
- int dataCounter = 0;
- for (int i = 0; i < array.Length; i += 8)
- {
- for (int bitCount = 0; bitCount < 8; bitCount++)
- {
- if (i + bitCount >= array.Length)
- break;
- data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
- }
- dataCounter++;
- }
-
- return data;
+using System;
+using System.Text;
+
+namespace FFXIVClassic.Common
+{
+ public static class Utils
+ {
+ private static readonly uint[] _lookup32 = CreateLookup32();
+
+ private static uint[] CreateLookup32()
+ {
+ var result = new uint[256];
+ for (var i = 0; i < 256; i++)
+ {
+ var s = i.ToString("X2");
+ result[i] = s[0] + ((uint) s[1] << 16);
+ }
+ return result;
+ }
+
+ public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
+ {
+ if (bytes == null)
+ {
+ return string.Empty;
+ }
+
+ var hexChars = "0123456789ABCDEF".ToCharArray();
+
+ var offsetBlock = 8 + 3;
+ var byteBlock = offsetBlock + bytesPerLine*3 + (bytesPerLine - 1)/8 + 2;
+ var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
+
+ var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
+ var numLines = (bytes.Length + bytesPerLine - 1)/bytesPerLine;
+
+ var sb = new StringBuilder(numLines*lineLength);
+
+ for (var i = 0; i < bytes.Length; i += bytesPerLine)
+ {
+ var h = i + offset;
+
+ line[0] = hexChars[(h >> 28) & 0xF];
+ line[1] = hexChars[(h >> 24) & 0xF];
+ line[2] = hexChars[(h >> 20) & 0xF];
+ line[3] = hexChars[(h >> 16) & 0xF];
+ line[4] = hexChars[(h >> 12) & 0xF];
+ line[5] = hexChars[(h >> 8) & 0xF];
+ line[6] = hexChars[(h >> 4) & 0xF];
+ line[7] = hexChars[(h >> 0) & 0xF];
+
+ var hexColumn = offsetBlock;
+ var charColumn = byteBlock;
+
+ for (var j = 0; j < bytesPerLine; j++)
+ {
+ if (j > 0 && (j & 7) == 0)
+ {
+ hexColumn++;
+ }
+
+ if (i + j >= bytes.Length)
+ {
+ line[hexColumn] = ' ';
+ line[hexColumn + 1] = ' ';
+ line[charColumn] = ' ';
+ }
+ else
+ {
+ var by = bytes[i + j];
+ line[hexColumn] = hexChars[(by >> 4) & 0xF];
+ line[hexColumn + 1] = hexChars[by & 0xF];
+ line[charColumn] = by < 32 ? '.' : (char) by;
+ }
+
+ hexColumn += 3;
+ charColumn++;
+ }
+
+ sb.Append(line);
+ }
+
+ return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
+ }
+
+ public static uint UnixTimeStampUTC()
+ {
+ uint unixTimeStamp;
+ var currentTime = DateTime.Now;
+ var zuluTime = currentTime.ToUniversalTime();
+ var unixEpoch = new DateTime(1970, 1, 1);
+ unixTimeStamp = (uint) zuluTime.Subtract(unixEpoch).TotalSeconds;
+
+ return unixTimeStamp;
+ }
+
+ public static ulong MilisUnixTimeStampUTC()
+ {
+ ulong unixTimeStamp;
+ var currentTime = DateTime.Now;
+ var zuluTime = currentTime.ToUniversalTime();
+ var unixEpoch = new DateTime(1970, 1, 1);
+ unixTimeStamp = (ulong) zuluTime.Subtract(unixEpoch).TotalMilliseconds;
+
+ return unixTimeStamp;
+ }
+
+ public static ulong SwapEndian(ulong input)
+ {
+ return 0x00000000000000FF & (input >> 56) |
+ 0x000000000000FF00 & (input >> 40) |
+ 0x0000000000FF0000 & (input >> 24) |
+ 0x00000000FF000000 & (input >> 8) |
+ 0x000000FF00000000 & (input << 8) |
+ 0x0000FF0000000000 & (input << 24) |
+ 0x00FF000000000000 & (input << 40) |
+ 0xFF00000000000000 & (input << 56);
+ }
+
+ public static uint SwapEndian(uint input)
+ {
+ return ((input >> 24) & 0xff) |
+ ((input << 8) & 0xff0000) |
+ ((input >> 8) & 0xff00) |
+ ((input << 24) & 0xff000000);
+ }
+
+ public static int SwapEndian(int input)
+ {
+ var inputAsUint = (uint) input;
+
+ input = (int)
+ (((inputAsUint >> 24) & 0xff) |
+ ((inputAsUint << 8) & 0xff0000) |
+ ((inputAsUint >> 8) & 0xff00) |
+ ((inputAsUint << 24) & 0xff000000));
+
+ return input;
+ }
+
+ public static uint MurmurHash2(string key, uint seed)
+ {
+ // 'm' and 'r' are mixing constants generated offline.
+ // They're not really 'magic', they just happen to work well.
+
+ var data = Encoding.ASCII.GetBytes(key);
+ const uint m = 0x5bd1e995;
+ const int r = 24;
+ var len = key.Length;
+ var dataIndex = len - 4;
+
+ // Initialize the hash to a 'random' value
+
+ var h = seed ^ (uint) len;
+
+ // Mix 4 bytes at a time into the hash
+
+
+ while (len >= 4)
+ {
+ h *= m;
+
+ var k = (uint) BitConverter.ToInt32(data, dataIndex);
+ k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
+ ((k << 8) & 0xff0000) | // move byte 1 to byte 2
+ ((k >> 8) & 0xff00) | // move byte 2 to byte 1
+ ((k << 24) & 0xff000000); // byte 0 to byte 3
+
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+
+ h ^= k;
+
+ dataIndex -= 4;
+ len -= 4;
+ }
+
+ // Handle the last few bytes of the input array
+ switch (len)
+ {
+ case 3:
+ h ^= (uint) data[0] << 16;
+ goto case 2;
+ case 2:
+ h ^= (uint) data[len - 2] << 8;
+ goto case 1;
+ case 1:
+ h ^= data[len - 1];
+ h *= m;
+ break;
+ }
+ ;
+
+ // Do a few final mixes of the hash to ensure the last few
+ // bytes are well-incorporated.
+
+ h ^= h >> 13;
+ h *= m;
+ h ^= h >> 15;
+
+ return h;
+ }
+
+ public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
+ {
+ var data = new byte[array.Length/8 + (array.Length%8 != 0 ? 1 : 0)];
+
+ var dataCounter = 0;
+ for (var i = 0; i < array.Length; i += 8)
+ {
+ for (var bitCount = 0; bitCount < 8; bitCount++)
+ {
+ if (i + bitCount >= array.Length)
+ break;
+ data[dataCounter] = (byte) (((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
+ }
+ dataCounter++;
+ }
+
+ return data;
}
public static string ToStringBase63(int number)
{
- string lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
+ var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
- string secondDigit = lookup.Substring((int)Math.Floor((double)number / (double)lookup.Length), 1);
- string firstDigit = lookup.Substring(number % lookup.Length, 1);
+ var secondDigit = lookup.Substring((int) Math.Floor(number/(double) lookup.Length), 1);
+ var firstDigit = lookup.Substring(number%lookup.Length, 1);
return secondDigit + firstDigit;
- }
- }
-}
+ }
+ }
+}
\ No newline at end of file
diff --git a/FFXIVClassic Common Class Lib/app.config b/FFXIVClassic Common Class Lib/app.config
new file mode 100644
index 00000000..143834c2
--- /dev/null
+++ b/FFXIVClassic Common Class Lib/app.config
@@ -0,0 +1,9 @@
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/FFXIVClassic Common Class Lib/packages.config b/FFXIVClassic Common Class Lib/packages.config
index dac938f3..8b2d1420 100644
--- a/FFXIVClassic Common Class Lib/packages.config
+++ b/FFXIVClassic Common Class Lib/packages.config
@@ -1,4 +1,5 @@
+
\ No newline at end of file
diff --git a/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj b/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
index 550b75a0..8f83df96 100644
--- a/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
+++ b/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
@@ -58,8 +58,9 @@
..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll
-
- ..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll
+
+ ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll
+ True
..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll
@@ -112,6 +113,7 @@
Always
+
Designer
diff --git a/FFXIVClassic Lobby Server/NLog.config b/FFXIVClassic Lobby Server/NLog.config
index c152c074..43645610 100644
--- a/FFXIVClassic Lobby Server/NLog.config
+++ b/FFXIVClassic Lobby Server/NLog.config
@@ -1,45 +1,62 @@
-
+
+
+ internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
-
-
+
-
-
+
-
-
-
-
-
+
+
+
+
+
+
+
+
+
-
-
-
-
-
+
+
+
+
-
+
\ No newline at end of file
diff --git a/FFXIVClassic Lobby Server/Program.cs b/FFXIVClassic Lobby Server/Program.cs
index 0bfb56ee..598397b5 100644
--- a/FFXIVClassic Lobby Server/Program.cs
+++ b/FFXIVClassic Lobby Server/Program.cs
@@ -1,65 +1,63 @@
-using System;
-using System.Diagnostics;
-using System.Threading;
-using MySql.Data.MySqlClient;
-using System.Reflection;
-using FFXIVClassic.Common;
-using NLog;
-namespace FFXIVClassic_Lobby_Server
-{
- class Program
- {
- public static Logger Log;
-
- static void Main(string[] args)
- {
-
- // set up logging
- Log = LogManager.GetCurrentClassLogger();
-#if DEBUG
- TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
- Debug.Listeners.Add(myWriter);
-#endif
- Console.ForegroundColor = ConsoleColor.Yellow;
- Console.WriteLine("--------FFXIV 1.0 Lobby Server--------");
- Console.ForegroundColor = ConsoleColor.Gray;
-
- bool startServer = true;
-
- //Load Config
- if (!ConfigConstants.Load())
- startServer = false;
-
- //Test DB Connection
- Program.Log.Info("Testing DB connection to \"{0}\"", ConfigConstants.DATABASE_HOST);
- using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
- {
- try
- {
- conn.Open();
- conn.Close();
-
- Program.Log.Info("Connection ok.");
- }
- catch (MySqlException e)
- {
- Program.Log.Error(e.ToString());
- startServer = false;
- }
- }
-
- //Start Server if A-OK
- if (startServer)
- {
- Server server = new Server();
- server.StartServer();
+using System;
+using System.Diagnostics;
+using System.Threading;
+using MySql.Data.MySqlClient;
+using System.Reflection;
+using FFXIVClassic.Common;
+using NLog;
+namespace FFXIVClassic_Lobby_Server
+{
+ class Program
+ {
+ public static Logger Log;
+
+ static void Main(string[] args)
+ {
+
+ // set up logging
+ Log = LogManager.GetCurrentClassLogger();
+#if DEBUG
+ TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
+ Debug.Listeners.Add(myWriter);
+#endif
+ Program.Log.Info("--------FFXIV 1.0 Lobby Server--------");
+
+ bool startServer = true;
+
+ //Load Config
+ if (!ConfigConstants.Load())
+ startServer = false;
+
+ //Test DB Connection
+ Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
+ using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
+ {
+ try
+ {
+ conn.Open();
+ conn.Close();
+
+ Program.Log.Info("Connection ok.");
+ }
+ catch (MySqlException e)
+ {
+ Program.Log.Error(e.ToString());
+ startServer = false;
+ }
+ }
+
+ //Start Server if A-OK
+ if (startServer)
+ {
+ Server server = new Server();
+ server.StartServer();
while (true) Thread.Sleep(10000);
- }
-
- Program.Log.Info("Press any key to continue...");
- Console.ReadKey();
- }
-
-
- }
-}
+ }
+
+ Program.Log.Info("Press any key to continue...");
+ Console.ReadKey();
+ }
+
+
+ }
+}
diff --git a/FFXIVClassic Lobby Server/app.config b/FFXIVClassic Lobby Server/app.config
index d0ac62a0..143834c2 100644
--- a/FFXIVClassic Lobby Server/app.config
+++ b/FFXIVClassic Lobby Server/app.config
@@ -1,9 +1,9 @@
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/FFXIVClassic Lobby Server/packages.config b/FFXIVClassic Lobby Server/packages.config
index 5a3427bf..dd879142 100644
--- a/FFXIVClassic Lobby Server/packages.config
+++ b/FFXIVClassic Lobby Server/packages.config
@@ -2,7 +2,7 @@
-
+
diff --git a/FFXIVClassic Lobby Server/packets/BasePacket.cs b/FFXIVClassic Lobby Server/packets/BasePacket.cs
index f37d6721..075ec2b6 100644
--- a/FFXIVClassic Lobby Server/packets/BasePacket.cs
+++ b/FFXIVClassic Lobby Server/packets/BasePacket.cs
@@ -1,13 +1,14 @@
using System;
using System.Collections.Generic;
-using System.Runtime.InteropServices;
using System.Diagnostics;
-using FFXIVClassic.Common;
using System.IO;
+using System.Runtime.InteropServices;
+using FFXIVClassic.Common;
+using NLog;
+using NLog.Targets;
namespace FFXIVClassic_Lobby_Server.packets
{
-
[StructLayout(LayoutKind.Sequential)]
public struct BasePacketHeader
{
@@ -21,25 +22,25 @@ namespace FFXIVClassic_Lobby_Server.packets
public class BasePacket
{
-
public const int TYPE_ZONE = 1;
public const int TYPE_CHAT = 2;
public const int BASEPACKET_SIZE = 0x10;
-
- public BasePacketHeader header;
+ private static readonly Logger logger = LogManager.GetCurrentClassLogger();
public byte[] data;
+ public BasePacketHeader header;
+
//Loads a sniffed packet from a file
- public unsafe BasePacket(String path)
+ public unsafe BasePacket(string path)
{
- byte[] bytes = File.ReadAllBytes(path);
+ var bytes = File.ReadAllBytes(path);
if (bytes.Length < BASEPACKET_SIZE)
throw new OverflowException("Packet Error: Packet was too small");
fixed (byte* pdata = &bytes[0])
{
- header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
+ header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
if (bytes.Length < header.packetSize)
@@ -64,7 +65,7 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[0])
{
- header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
+ header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
if (bytes.Length < header.packetSize)
@@ -83,7 +84,7 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[offset])
{
- header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
+ header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
int packetSize = header.packetSize;
@@ -105,9 +106,9 @@ namespace FFXIVClassic_Lobby_Server.packets
public List GetSubpackets()
{
- List subpackets = new List(header.numSubpackets);
+ var subpackets = new List(header.numSubpackets);
- int offset = 0;
+ var offset = 0;
while (offset < data.Length)
subpackets.Add(new SubPacket(data, ref offset));
@@ -115,7 +116,7 @@ namespace FFXIVClassic_Lobby_Server.packets
return subpackets;
}
- public unsafe static BasePacketHeader GetHeader(byte[] bytes)
+ public static unsafe BasePacketHeader GetHeader(byte[] bytes)
{
BasePacketHeader header;
if (bytes.Length < BASEPACKET_SIZE)
@@ -123,7 +124,7 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[0])
{
- header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
+ header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
return header;
@@ -131,10 +132,10 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetHeaderBytes()
{
- int size = Marshal.SizeOf(header);
- byte[] arr = new byte[size];
+ var size = Marshal.SizeOf(header);
+ var arr = new byte[size];
- IntPtr ptr = Marshal.AllocHGlobal(size);
+ var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@@ -143,7 +144,7 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetPacketBytes()
{
- byte[] outBytes = new byte[header.packetSize];
+ var outBytes = new byte[header.packetSize];
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
return outBytes;
@@ -152,16 +153,17 @@ namespace FFXIVClassic_Lobby_Server.packets
//Replaces all instances of the sniffed actorID with the given one
public void ReplaceActorID(uint actorID)
{
- using (MemoryStream mem = new MemoryStream(data))
+ using (var mem = new MemoryStream(data))
{
- using (BinaryWriter binWriter = new BinaryWriter(mem))
+ using (var binWriter = new BinaryWriter(mem))
{
- using (BinaryReader binreader = new BinaryReader(mem))
+ using (var binreader = new BinaryReader(mem))
{
while (binreader.BaseStream.Position + 4 < data.Length)
{
- uint read = binreader.ReadUInt32();
- if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
+ var read = binreader.ReadUInt32();
+ if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
+ read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
{
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
binWriter.Write(actorID);
@@ -175,15 +177,15 @@ namespace FFXIVClassic_Lobby_Server.packets
//Replaces all instances of the sniffed actorID with the given one
public void ReplaceActorID(uint fromActorID, uint actorID)
{
- using (MemoryStream mem = new MemoryStream(data))
+ using (var mem = new MemoryStream(data))
{
- using (BinaryWriter binWriter = new BinaryWriter(mem))
+ using (var binWriter = new BinaryWriter(mem))
{
- using (BinaryReader binreader = new BinaryReader(mem))
+ using (var binreader = new BinaryReader(mem))
{
while (binreader.BaseStream.Position + 4 < data.Length)
{
- uint read = binreader.ReadUInt32();
+ var read = binreader.ReadUInt32();
if (read == fromActorID) //Original ID
{
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
@@ -195,49 +197,65 @@ namespace FFXIVClassic_Lobby_Server.packets
}
}
+ public void DebugPrintPacket()
+ {
+#if DEBUG
+ logger.ColorDebug(
+ string.Format("IsAuth:{0} Size:0x{1:X}, NumSubpackets:{2}{3}{4}",
+ header.isAuthenticated, header.packetSize, header.numSubpackets,
+ Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
+
+ foreach (var sub in GetSubpackets())
+ {
+ sub.DebugPrintSubPacket();
+ }
+#endif
+ }
+
#region Utility Functions
+
public static BasePacket CreatePacket(List subpackets, bool isAuthed, bool isEncrypted)
{
//Create Header
- BasePacketHeader header = new BasePacketHeader();
+ var header = new BasePacketHeader();
byte[] data = null;
- header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
- header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
- header.numSubpackets = (ushort)subpackets.Count;
+ header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
+ header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
+ header.numSubpackets = (ushort) subpackets.Count;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size
- foreach (SubPacket subpacket in subpackets)
+ foreach (var subpacket in subpackets)
header.packetSize += subpacket.header.subpacketSize;
data = new byte[header.packetSize - 0x10];
//Add Subpackets
- int offset = 0;
- foreach (SubPacket subpacket in subpackets)
+ var offset = 0;
+ foreach (var subpacket in subpackets)
{
- byte[] subpacketData = subpacket.GetBytes();
+ var subpacketData = subpacket.GetBytes();
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
- offset += (ushort)subpacketData.Length;
+ offset += (ushort) subpacketData.Length;
}
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
- BasePacket packet = new BasePacket(header, data);
+ var packet = new BasePacket(header, data);
return packet;
}
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
{
//Create Header
- BasePacketHeader header = new BasePacketHeader();
+ var header = new BasePacketHeader();
byte[] data = null;
- header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
- header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
- header.numSubpackets = (ushort)1;
+ header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
+ header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
+ header.numSubpackets = 1;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
@@ -247,42 +265,41 @@ namespace FFXIVClassic_Lobby_Server.packets
data = new byte[header.packetSize - 0x10];
//Add Subpackets
- byte[] subpacketData = subpacket.GetBytes();
+ var subpacketData = subpacket.GetBytes();
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
Debug.Assert(data != null);
- BasePacket packet = new BasePacket(header, data);
+ var packet = new BasePacket(header, data);
return packet;
}
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isEncrypted)
{
-
Debug.Assert(data != null);
//Create Header
- BasePacketHeader header = new BasePacketHeader();
+ var header = new BasePacketHeader();
- header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
- header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
- header.numSubpackets = (ushort)1;
+ header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
+ header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
+ header.numSubpackets = 1;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size
- header.packetSize += (ushort)data.Length;
+ header.packetSize += (ushort) data.Length;
- BasePacket packet = new BasePacket(header, data);
+ var packet = new BasePacket(header, data);
return packet;
}
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
{
- byte[] data = packet.data;
+ var data = packet.data;
int size = packet.header.packetSize;
- int offset = 0;
+ var offset = 0;
while (offset < data.Length)
{
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
@@ -291,7 +308,7 @@ namespace FFXIVClassic_Lobby_Server.packets
SubPacketHeader header;
fixed (byte* pdata = &data[offset])
{
- header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
+ header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (data.Length < offset + header.subpacketSize)
@@ -301,15 +318,14 @@ namespace FFXIVClassic_Lobby_Server.packets
offset += header.subpacketSize;
}
-
}
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
{
- byte[] data = packet.data;
+ var data = packet.data;
int size = packet.header.packetSize;
- int offset = 0;
+ var offset = 0;
while (offset < data.Length)
{
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
@@ -318,7 +334,7 @@ namespace FFXIVClassic_Lobby_Server.packets
SubPacketHeader header;
fixed (byte* pdata = &data[offset])
{
- header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
+ header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (data.Length < offset + header.subpacketSize)
@@ -329,24 +345,17 @@ namespace FFXIVClassic_Lobby_Server.packets
offset += header.subpacketSize;
}
}
+
#endregion
-
- public void DebugPrintPacket()
- {
-#if DEBUG
- // todo: create new target for colourful packet logging
- //Console.BackgroundColor = ConsoleColor.DarkYellow;
-
- Program.Log.Debug("IsAuth: {0} Size: 0x{1:X}, NumSubpackets: {2}{3}{4}", header.isAuthenticated, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
-
- foreach (SubPacket sub in GetSubpackets())
- {
- sub.DebugPrintSubPacket();
- }
-
- //Console.BackgroundColor = ConsoleColor.Black;
-#endif
- }
-
}
-}
+
+ public static class LoggerExtensions
+ {
+ public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
+ {
+ var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
+ logEvent.Properties["color"] = (int) color;
+ logger.Log(logEvent);
+ }
+ }
+}
\ No newline at end of file
diff --git a/FFXIVClassic Lobby Server/packets/SubPacket.cs b/FFXIVClassic Lobby Server/packets/SubPacket.cs
index 1711dc65..d684a087 100644
--- a/FFXIVClassic Lobby Server/packets/SubPacket.cs
+++ b/FFXIVClassic Lobby Server/packets/SubPacket.cs
@@ -1,6 +1,8 @@
using System;
using System.Runtime.InteropServices;
using FFXIVClassic.Common;
+using NLog;
+using NLog.Targets;
namespace FFXIVClassic_Lobby_Server.packets
{
@@ -28,10 +30,11 @@ namespace FFXIVClassic_Lobby_Server.packets
{
public const int SUBPACKET_SIZE = 0x10;
public const int GAMEMESSAGE_SIZE = 0x10;
+ private static readonly Logger logger = LogManager.GetCurrentClassLogger();
+ public byte[] data;
+ public GameMessageHeader gameMessage;
public SubPacketHeader header;
- public GameMessageHeader gameMessage;
- public byte[] data;
public unsafe SubPacket(byte[] bytes, ref int offset)
{
@@ -40,14 +43,15 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[offset])
{
- header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
+ header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (header.type == 0x3)
{
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
{
- gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
+ gameMessage =
+ (GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
}
}
@@ -70,8 +74,8 @@ namespace FFXIVClassic_Lobby_Server.packets
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
{
- this.header = new SubPacketHeader();
- this.gameMessage = new GameMessageHeader();
+ header = new SubPacketHeader();
+ gameMessage = new GameMessageHeader();
gameMessage.opcode = opcode;
header.sourceId = sourceId;
@@ -87,13 +91,13 @@ namespace FFXIVClassic_Lobby_Server.packets
this.data = data;
- header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
+ header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
}
public SubPacket(SubPacket original, uint newTargetId)
{
- this.header = new SubPacketHeader();
- this.gameMessage = original.gameMessage;
+ header = new SubPacketHeader();
+ gameMessage = original.gameMessage;
header.subpacketSize = original.header.subpacketSize;
header.type = original.header.type;
header.sourceId = original.header.sourceId;
@@ -103,10 +107,10 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetHeaderBytes()
{
- int size = Marshal.SizeOf(header);
- byte[] arr = new byte[size];
+ var size = Marshal.SizeOf(header);
+ var arr = new byte[size];
- IntPtr ptr = Marshal.AllocHGlobal(size);
+ var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@@ -115,10 +119,10 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetGameMessageBytes()
{
- int size = Marshal.SizeOf(gameMessage);
- byte[] arr = new byte[size];
+ var size = Marshal.SizeOf(gameMessage);
+ var arr = new byte[size];
- IntPtr ptr = Marshal.AllocHGlobal(size);
+ var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(gameMessage, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@@ -127,7 +131,7 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetBytes()
{
- byte[] outBytes = new byte[header.subpacketSize];
+ var outBytes = new byte[header.subpacketSize];
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
if (header.type == 0x3)
@@ -140,17 +144,20 @@ namespace FFXIVClassic_Lobby_Server.packets
public void DebugPrintSubPacket()
{
#if DEBUG
- // todo: create new target for colourful packet logging
- Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
-
+ logger.ColorDebug(
+ string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
+ Environment.NewLine,
+ Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
+
if (header.type == 0x03)
{
- Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
- }
+ logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
+ ConsoleOutputColor.DarkRed);
- Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
+ logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
+ ConsoleOutputColor.DarkMagenta);
+ }
#endif
}
-
}
-}
+}
\ No newline at end of file
diff --git a/FFXIVClassic Map Server/App.config b/FFXIVClassic Map Server/App.config
index c45a8c71..63198b4c 100644
--- a/FFXIVClassic Map Server/App.config
+++ b/FFXIVClassic Map Server/App.config
@@ -1,11 +1,11 @@
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/FFXIVClassic Map Server/CommandProcessor.cs b/FFXIVClassic Map Server/CommandProcessor.cs
index 5b0ccc73..50985884 100644
--- a/FFXIVClassic Map Server/CommandProcessor.cs
+++ b/FFXIVClassic Map Server/CommandProcessor.cs
@@ -35,25 +35,6 @@ namespace FFXIVClassic_Map_Server
mConnectedPlayerList = playerList;
}
- public void SendPacket(ConnectedPlayer client, string path)
- {
- BasePacket packet = new BasePacket(path);
-
- if (client != null)
- {
- packet.ReplaceActorID(client.actorID);
- client.QueuePacket(packet);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- packet.ReplaceActorID(entry.Value.actorID);
- entry.Value.QueuePacket(packet);
- }
- }
- }
-
public void ChangeProperty(uint id, uint value, string target)
{
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
@@ -73,418 +54,6 @@ namespace FFXIVClassic_Map_Server
}
}
- public void DoMusic(ConnectedPlayer client, string music)
- {
- ushort musicId;
-
- if (music.ToLower().StartsWith("0x"))
- musicId = Convert.ToUInt16(music, 16);
- else
- musicId = Convert.ToUInt16(music);
-
- if (client != null)
- client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
- entry.Value.QueuePacket(musicPacket);
- }
- }
- }
-
- ///
- /// Teleports player to a location on a predefined list
- ///
- /// The current player
- /// Predefined list: <ffxiv_database>\server_zones_spawnlocations
- public void DoWarp(ConnectedPlayer client, uint id)
- {
- WorldManager worldManager = Server.GetWorldManager();
- FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
-
- if (ze == null)
- return;
-
- if (client != null)
- worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
- }
- }
- }
-
- public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
- {
- WorldManager worldManager = Server.GetWorldManager();
- if (worldManager.GetZone(zoneId) == null)
- {
- if (client != null)
- client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
- Program.Log.Error("Zone does not exist or setting isn't valid.");
- }
-
- if (client != null)
- worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
- }
- }
- }
-
- public void PrintPos(ConnectedPlayer client)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
- }
- }
- }
-
- private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- p.GraphicChange(slot, wId, eId, vId, cId);
- p.SendAppearance();
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- p.GraphicChange(slot, wId, eId, vId, cId);
- p.SendAppearance();
- }
- }
- }
-
- private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
- }
- }
- }
-
- private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
- {
- if (client != null)
- {
- Player p = client.GetActor();
-
- if (p.GetInventory(type) != null)
- p.GetInventory(type).AddItem(itemId, quantity);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
-
- if (p.GetInventory(type) != null)
- p.GetInventory(type).AddItem(itemId, quantity);
- }
- }
- }
-
- private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
- }
- }
- }
-
- private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
- {
- if (client != null)
- {
- Player p = client.GetActor();
-
- if (p.GetInventory(type) != null)
- p.GetInventory(type).RemoveItem(itemId, quantity);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
-
- if (p.GetInventory(type) != null)
- p.GetInventory(type).RemoveItem(itemId, quantity);
- }
- }
- }
-
- private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
- }
- }
- }
-
- // TODO: make RemoveCurrency() Remove all quantity of a currency if quantity_to_Remove > quantity_in_inventory instead of silently failing
- private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
- }
- }
- }
-
- private void GiveKeyItem(ConnectedPlayer client, uint itemId)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
- }
- }
- }
-
- private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
- {
- if (client != null)
- {
- Player p = client.GetActor();
- p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
- }
- else
- {
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- Player p = entry.Value.GetActor();
- p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
- }
- }
- }
-
- private void ParseWarp(ConnectedPlayer client, string[] split)
- {
- float x = 0, y = 0, z = 0, r = 0.0f;
- uint zoneId = 0;
- string privatearea = null;
-
- if (split.Length == 2) // Predefined list
- {
- // TODO: Handle !warp Playername
- #region !warp (predefined list)
- try
- {
- if (split[1].ToLower().StartsWith("0x"))
- zoneId = Convert.ToUInt32(split[1], 16);
- else
- zoneId = Convert.ToUInt32(split[1]);
- }
- catch{return;}
- #endregion
-
- DoWarp(client, zoneId);
- }
- else if (split.Length == 4)
- {
- #region !warp X Y Z
- if (split[1].StartsWith("@"))
- {
- split[1] = split[1].Replace("@", string.Empty);
-
- if (String.IsNullOrEmpty(split[1]))
- split[1] = "0";
-
- try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
- catch{return;}
-
- split[1] = x.ToString();
- }
- if (split[2].StartsWith("@"))
- {
- split[2] = split[2].Replace("@", string.Empty);
-
- if (String.IsNullOrEmpty(split[2]))
- split[2] = "0";
-
- try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
- catch{return;}
-
- split[2] = y.ToString();
- }
- if (split[3].StartsWith("@"))
- {
- split[3] = split[3].Replace("@", string.Empty);
-
- if (String.IsNullOrEmpty(split[3]))
- split[3] = "0";
-
- try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
- catch{return;}
-
- split[3] = z.ToString();
- }
-
- try
- {
- x = Single.Parse(split[1]);
- y = Single.Parse(split[2]);
- z = Single.Parse(split[3]);
- }
- catch{return;}
-
- zoneId = client.GetActor().zoneId;
- r = client.GetActor().rotation;
- #endregion
-
- SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
- DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
- }
- else if (split.Length == 5)
- {
- #region !warp Zone X Y Z
- try
- {
- x = Single.Parse(split[2]);
- y = Single.Parse(split[3]);
- z = Single.Parse(split[4]);
- }
- catch{return;}
-
- if (split[1].ToLower().StartsWith("0x"))
- {
- try { zoneId = Convert.ToUInt32(split[1], 16); }
- catch{return;}
- }
- else
- {
- try { zoneId = Convert.ToUInt32(split[1]); }
- catch{return;}
- }
- #endregion
-
- SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
- DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
- }
- else if (split.Length == 6)
- {
- #region !warp Zone Instance X Y Z
- try
- {
- x = Single.Parse(split[3]);
- y = Single.Parse(split[4]);
- z = Single.Parse(split[5]);
- }
- catch{return;}
-
- if (split[1].ToLower().StartsWith("0x"))
- {
- try { zoneId = Convert.ToUInt32(split[1], 16); }
- catch{return;}
- }
- else
- {
- try { zoneId = Convert.ToUInt32(split[1]); }
- catch{return;}
- }
-
- privatearea = split[2];
- #endregion
-
- SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
- DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
- }
- else
- return; // catch any invalid warps here
- }
-
- private void doWeather(ConnectedPlayer client, string weatherID, string value)
- {
- ushort weather = Convert.ToUInt16(weatherID);
-
- if (client != null)
- {
- client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
- }
-
- /*
- * WIP: Change weather serverside, currently only clientside
- *
- uint currentZoneID;
- if (client != null)
- {
- currentZoneID = client.GetActor().zoneId;
-
- foreach (KeyValuePair entry in mConnectedPlayerList)
- {
- // Change the weather for everyone in the same zone
- if (currentZoneID == entry.Value.GetActor().zoneId)
- {
- BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
- entry.Value.QueuePacket(weatherPacket);
- }
- }
- }
- */
- }
-
///
/// We only use the default options for SendMessagePacket.
/// May as well make it less unwieldly to view
@@ -499,136 +68,61 @@ namespace FFXIVClassic_Map_Server
internal bool DoCommand(string input, ConnectedPlayer client)
{
+ if (!input.Any() || input.Equals(""))
+ return false;
+
input.Trim();
- if (input.StartsWith("!"))
- input = input.Substring(1);
+ input = input.StartsWith("!") ? input.Substring(1) : input;
+
+ var split = input.Split('"')
+ .Select((str, index) => index % 2 == 0
+ ? str.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
+ : new String[] { str }
+ )
+ .SelectMany(str => str).ToArray();
- String[] split = input.Split(' ');
split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
- split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
- // Debug
- //SendMessage(client, string.Join(",", split));
-
- if (split.Length >= 1)
+ var cmd = split[0];
+
+ if (cmd.Any())
{
- #region !help
- if (split[0].Equals("help"))
+ // if client isnt null, take player to be the player actor
+ var player = client?.GetActor();
+
+ if (cmd.Equals("help"))
{
- if (split.Length == 1)
+ // if there's another string after this, take it as the command we want the description for
+ if (split.Length > 1)
{
- SendMessage(client, Resources.CPhelp);
- }
- if (split.Length == 2)
- {
- if (split[1].Equals("mypos"))
- SendMessage(client, Resources.CPmypos);
- else if (split[1].Equals("music"))
- SendMessage(client, Resources.CPmusic);
- else if (split[1].Equals("warp"))
- SendMessage(client, Resources.CPwarp);
- else if (split[1].Equals("givecurrency"))
- SendMessage(client, Resources.CPgivecurrency);
- else if (split[1].Equals("giveitem"))
- SendMessage(client, Resources.CPgiveitem);
- else if (split[1].Equals("givekeyitem"))
- SendMessage(client, Resources.CPgivekeyitem);
- else if (split[1].Equals("Removecurrency"))
- SendMessage(client, Resources.CPRemovecurrency);
- else if (split[1].Equals("Removeitem"))
- SendMessage(client, Resources.CPRemoveitem);
- else if (split[1].Equals("Removekeyitem"))
- SendMessage(client, Resources.CPRemovekeyitem);
- else if (split[1].Equals("reloaditems"))
- SendMessage(client, Resources.CPreloaditems);
- else if (split[1].Equals("reloadzones"))
- SendMessage(client, Resources.CPreloadzones);
- /*
- else if (split[1].Equals("property"))
- SendMessage(client, Resources.CPproperty);
- else if (split[1].Equals("property2"))
- SendMessage(client, Resources.CPproperty2);
- else if (split[1].Equals("sendpacket"))
- SendMessage(client, Resources.CPsendpacket);
- else if (split[1].Equals("setgraphic"))
- SendMessage(client, Resources.CPsetgraphic);
- */
- }
- if (split.Length == 3)
- {
- if(split[1].Equals("test"))
- {
- if (split[2].Equals("weather"))
- SendMessage(client, Resources.CPtestweather);
- }
- }
-
- return true;
- }
- #endregion
-
- #region !test
- else if (split[0].Equals("test"))
- {
- if (split.Length == 1)
- {
- // catch invalid commands
- SendMessage(client, Resources.CPhelp);
- }
- else if (split.Length >= 2)
- {
- #region !test weather
- if (split[1].Equals("weather"))
- {
- try
- {
- doWeather(client, split[2], split[3]);
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not change weather: " + e);
- }
- }
- #endregion
- }
-
- }
- #endregion
-
- #region !mypos
- else if (split[0].Equals("mypos"))
- {
- try
- {
- PrintPos(client);
+ LuaEngine.RunGMCommand(player, split[1], null, true);
return true;
}
- catch (Exception e)
- {
- Program.Log.Error("Could not load packet: " + e);
- }
- }
- #endregion
- #region !reloadzones
- else if (split[0].Equals("reloadzones"))
- {
- if (client != null)
+ // print out all commands
+ foreach (var str in Directory.GetFiles("./scripts/commands/gm/"))
{
- Program.Log.Info(String.Format("Got request to reset zone: {0}", client.GetActor().zoneId));
- client.GetActor().zone.Clear();
- client.GetActor().zone.AddActorToZone(client.GetActor());
- client.GetActor().SendInstanceUpdate();
- client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
+ var c = str.Replace(".lua", "");
+ c = c.Replace("./scripts/commands/gm/", "");
+
+ LuaEngine.RunGMCommand(player, c, null, true);
}
- Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
return true;
}
- #endregion
- #region !reloaditems
- else if (split[0].Equals("reloaditems"))
+ LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
+ return true;
+ }
+ // Debug
+ //SendMessage(client, string.Join(",", split));
+
+ if (split.Length >= 1)
+ {
+
+ // TODO: reloadzones
+
+ #region !reloaditems
+ if (split[0].Equals("reloaditems"))
{
Program.Log.Info(String.Format("Got request to reload item gamedata"));
SendMessage(client, "Reloading Item Gamedata...");
@@ -640,181 +134,6 @@ namespace FFXIVClassic_Map_Server
}
#endregion
- #region !sendpacket
- else if (split[0].Equals("sendpacket"))
- {
- if (split.Length < 2)
- return false;
-
- try
- {
- SendPacket(client, "./packets/" + split[1]);
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not load packet: " + e);
- }
- }
- #endregion
-
- #region !graphic
- else if (split[0].Equals("graphic"))
- {
- try
- {
- if (split.Length == 6)
- SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not give item.");
- }
- }
- #endregion
-
- #region !giveitem
- else if (split[0].Equals("giveitem"))
- {
- try
- {
- if (split.Length == 2)
- GiveItem(client, UInt32.Parse(split[1]), 1);
- else if (split.Length == 3)
- GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
- else if (split.Length == 4)
- GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not give item.");
- }
- }
- #endregion
-
- #region !Removeitem
- else if (split[0].Equals("Removeitem"))
- {
- if (split.Length < 2)
- return false;
-
- try
- {
- if (split.Length == 2)
- RemoveItem(client, UInt32.Parse(split[1]), 1);
- else if (split.Length == 3)
- RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
- else if (split.Length == 4)
- RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not Remove item.");
- }
- }
- #endregion
-
- #region !givekeyitem
- else if (split[0].Equals("givekeyitem"))
- {
- try
- {
- if (split.Length == 2)
- GiveKeyItem(client, UInt32.Parse(split[1]));
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not give keyitem.");
- }
- }
- #endregion
-
- #region !Removekeyitem
- else if (split[0].Equals("Removekeyitem"))
- {
- if (split.Length < 2)
- return false;
-
- try
- {
- if (split.Length == 2)
- RemoveKeyItem(client, UInt32.Parse(split[1]));
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not Remove keyitem.");
- }
- }
- #endregion
-
- #region !givecurrency
- else if (split[0].Equals("givecurrency"))
- {
- try
- {
- if (split.Length == 2)
- GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
- else if (split.Length == 3)
- GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not give currency.");
- }
- }
- #endregion
-
- #region !Removecurrency
- else if (split[0].Equals("Removecurrency"))
- {
- if (split.Length < 2)
- return false;
-
- try
- {
- if (split.Length == 2)
- RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
- else if (split.Length == 3)
- RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not Remove currency.");
- }
- }
- #endregion
-
- #region !music
- else if (split[0].Equals("music"))
- {
- if (split.Length < 2)
- return false;
-
- try
- {
- DoMusic(client, split[1]);
- return true;
- }
- catch (Exception e)
- {
- Program.Log.Error("Could not change music: " + e);
- }
- }
- #endregion
-
- #region !warp
- else if (split[0].Equals("warp"))
- {
- ParseWarp(client, split);
- return true;
- }
- #endregion
-
#region !property
else if (split[0].Equals("property"))
{
diff --git a/FFXIVClassic Map Server/Database.cs b/FFXIVClassic Map Server/Database.cs
index 55e1b9fd..823e8b13 100644
--- a/FFXIVClassic Map Server/Database.cs
+++ b/FFXIVClassic Map Server/Database.cs
@@ -419,6 +419,8 @@ namespace FFXIVClassic_Map_Server
player.oldRotation = player.rotation = reader.GetFloat(4);
player.currentMainState = reader.GetUInt16(5);
player.zoneId = reader.GetUInt32(6);
+ player.isZoning = true;
+ player.zone = Server.GetWorldManager().GetZone(player.zoneId);
player.gcCurrent = reader.GetByte(7);
player.gcRankLimsa = reader.GetByte(8);
player.gcRankGridania = reader.GetByte(9);
diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
index f01958b6..c5c79140 100644
--- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
+++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
@@ -49,8 +49,8 @@
..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll
-
- ..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll
+
+ ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll
True
@@ -119,6 +119,7 @@
+
diff --git a/FFXIVClassic Map Server/NLog.config b/FFXIVClassic Map Server/NLog.config
index 1d8fb2f4..278e1605 100644
--- a/FFXIVClassic Map Server/NLog.config
+++ b/FFXIVClassic Map Server/NLog.config
@@ -1,16 +1,17 @@
-
+
+
+ internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
-
+
-
+
-
-
+
+
+
+
+
+
+
+
-
-
+
+
+