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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
implemented sendpacket and speed commands
- fixed data race on logging in - todo: implement reloadzones, reloaditems, property, property2
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@@ -70,8 +70,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
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}
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public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
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{
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zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
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{
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zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
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}
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public Player GetActor()
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@@ -97,7 +97,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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}
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public void UpdatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
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{
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{
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playerActor.oldPositionX = playerActor.positionX;
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playerActor.oldPositionY = playerActor.positionY;
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playerActor.oldPositionZ = playerActor.positionZ;
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