mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Move shoulder tackle to abilities folder
Add Convert
This commit is contained in:
20
data/scripts/commands/ability/convert.lua
Normal file
20
data/scripts/commands/ability/convert.lua
Normal file
@@ -0,0 +1,20 @@
|
||||
require("global");
|
||||
require("ability");
|
||||
|
||||
function onAbilityPrepare(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onAbilityStart(caster, target, ability)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
newMP = math.min(caster.GetHP(), caster.GetMaxMP())
|
||||
newHP = math.min(caster.GetMP(), caster.GetMaxHP())
|
||||
caster.SetHP(newHP)
|
||||
caster.SetMP(newMP)
|
||||
|
||||
--Set effect id
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
end;
|
26
data/scripts/commands/ability/shoulder_tackle.lua
Normal file
26
data/scripts/commands/ability/shoulder_tackle.lua
Normal file
@@ -0,0 +1,26 @@
|
||||
require("global");
|
||||
require("weaponskill");
|
||||
|
||||
function onSkillPrepare(caster, target, skill)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillStart(caster, target, skill)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action, actionContainer)
|
||||
--chance to influct stun only when target has no enmity towards you
|
||||
if not (target.hateContainer.HasHateForTarget(caster)) then
|
||||
skill.statusChance = 0.50;
|
||||
end
|
||||
|
||||
--calculate ws damage
|
||||
action.amount = skill.basePotency;
|
||||
|
||||
--DoAction handles rates, buffs, dealing damage
|
||||
action.DoAction(caster, target, skill, actionContainer);
|
||||
|
||||
--Try to apply status effect
|
||||
action.TryStatus(caster, target, skill, actionContainer, true);
|
||||
end;
|
Reference in New Issue
Block a user