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synced 2025-05-20 08:26:59 -04:00
Fixed state being wrong size. Player substate will always be 0xBF.
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@@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public static SubPacket buildPacket(uint playerActorID, uint targetID, uint mainState, uint subState)
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{
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uint combined = (mainState & 0xFF) | ((subState & 0xFF) << 8);
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ulong combined = (mainState & 0xFF) | ((subState & 0xFF) << 8);
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return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes(combined));
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}
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}
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