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Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts: # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/PrivateArea.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/common/Utils.cs # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
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@@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
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public const ushort OPCODE = 0x012F;
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public const uint PACKET_SIZE = 0x90;
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public static SubPacket BuildPacket(uint playerActorId, uint targetActorId, string conditionName, List<LuaParam> luaParams)
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public static SubPacket BuildPacket(uint playerActorId, uint tarGetActorId, string conditionName, List<LuaParam> luaParams)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)playerActorId);
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binWriter.Write((UInt32)targetActorId);
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binWriter.Write((UInt32)tarGetActorId);
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binWriter.Write((Byte)0x5);
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binWriter.Write((Byte)0x87);
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binWriter.Write((Byte)0xDC);
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