Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set.

This commit is contained in:
Filip Maj 2016-03-19 19:21:16 -04:00
parent 1f60bcf4fc
commit 335ec414d6
3 changed files with 51 additions and 22 deletions

View File

@ -377,14 +377,31 @@ namespace FFXIVClassic_Lobby_Server
}
}
/*
//Get level of our class
//Load appearance
//Get class levels
query = @"
SELECT
baseId
FROM characters_appearance WHERE characterId = @charId";
pug,
gla,
mrd,
arc,
lnc,
thm,
cnj,
crp,
bsm,
arm,
gsm,
ltw,
wvr,
alc,
cul,
min,
btn,
fsh
FROM characters_class_levels WHERE characterId = @charId";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.actorId);
@ -392,22 +409,38 @@ namespace FFXIVClassic_Lobby_Server
{
if (reader.Read())
{
player.charaWork.battleSave.skillLevel[Player.CLASSID_PUG-1] = reader.GetInt16("pug");
player.charaWork.battleSave.skillLevel[Player.CLASSID_GLA - 1] = reader.GetInt16("gla");
player.charaWork.battleSave.skillLevel[Player.CLASSID_MRD - 1] = reader.GetInt16("mrd");
player.charaWork.battleSave.skillLevel[Player.CLASSID_ARC - 1] = reader.GetInt16("arc");
player.charaWork.battleSave.skillLevel[Player.CLASSID_LNC - 1] = reader.GetInt16("lnc");
player.charaWork.battleSave.skillLevel[Player.CLASSID_THM - 1] = reader.GetInt16("thm");
player.charaWork.battleSave.skillLevel[Player.CLASSID_CNJ - 1] = reader.GetInt16("cnj");
player.charaWork.battleSave.skillLevel[Player.CLASSID_CRP - 1] = reader.GetInt16("crp");
player.charaWork.battleSave.skillLevel[Player.CLASSID_BSM - 1] = reader.GetInt16("bsm");
player.charaWork.battleSave.skillLevel[Player.CLASSID_ARM - 1] = reader.GetInt16("arm");
player.charaWork.battleSave.skillLevel[Player.CLASSID_GSM - 1] = reader.GetInt16("gsm");
player.charaWork.battleSave.skillLevel[Player.CLASSID_LTW - 1] = reader.GetInt16("ltw");
player.charaWork.battleSave.skillLevel[Player.CLASSID_WVR - 1] = reader.GetInt16("wvr");
player.charaWork.battleSave.skillLevel[Player.CLASSID_ALC - 1] = reader.GetInt16("alc");
player.charaWork.battleSave.skillLevel[Player.CLASSID_CUL - 1] = reader.GetInt16("cul");
player.charaWork.battleSave.skillLevel[Player.CLASSID_MIN - 1] = reader.GetInt16("min");
player.charaWork.battleSave.skillLevel[Player.CLASSID_BTN - 1] = reader.GetInt16("btn");
player.charaWork.battleSave.skillLevel[Player.CLASSID_FSH - 1] = reader.GetInt16("fsh");
}
}
}
*/
//Get level of our class
//Load appearance
//Load Saved Parameters
query = @"
SELECT
hp,
hpMax,
mp,
mpMax,
mainSkill,
mainSkillLevel
mainSkill
FROM characters_parametersave WHERE characterId = @charId";
cmd = new MySqlCommand(query, conn);
@ -422,7 +455,7 @@ namespace FFXIVClassic_Lobby_Server
player.charaWork.parameterSave.mpMax = reader.GetInt16(3);
player.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte(4);
player.charaWork.parameterSave.state_mainSkillLevel = reader.GetUInt16(5);
player.charaWork.parameterSave.state_mainSkillLevel = player.charaWork.battleSave.skillLevel[reader.GetByte(4) - 1];
}
}

View File

@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.Actors.Chara
public short mpMax;
public byte[] state_mainSkill = new byte[4];
public ushort state_mainSkillLevel;
public short state_mainSkillLevel;
public byte[] state_boostPointForSkill = new byte[4];

View File

@ -166,11 +166,6 @@ namespace FFXIVClassic_Map_Server.Actors
}
charaWork.battleSave.skillLevel[CLASSID_GLA - 1] = 32;
charaWork.battleSave.skillLevel[CLASSID_PUG - 1] = 50;
charaWork.battleSave.skillLevel[CLASSID_THM - 1] = 5;
charaWork.battleSave.skillLevel[CLASSID_MRD - 1] = 42;
charaWork.property[0] = 1;
charaWork.property[1] = 1;
charaWork.property[2] = 1;
@ -876,6 +871,7 @@ namespace FFXIVClassic_Map_Server.Actors
//Set rested EXP
charaWork.parameterSave.state_mainSkill[0] = classId;
charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId-1];
playerWork.restBonusExpRate = 0.0f;