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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set.
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1f60bcf4fc
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@ -376,15 +376,32 @@ namespace FFXIVClassic_Lobby_Server
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player.playTime = reader.GetUInt32(20);
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}
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}
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/*
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//Get level of our class
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//Load appearance
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//Get class levels
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query = @"
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SELECT
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baseId
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FROM characters_appearance WHERE characterId = @charId";
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pug,
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gla,
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mrd,
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arc,
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lnc,
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thm,
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cnj,
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crp,
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bsm,
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arm,
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gsm,
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ltw,
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wvr,
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alc,
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cul,
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min,
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btn,
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fsh
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FROM characters_class_levels WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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@ -392,22 +409,38 @@ namespace FFXIVClassic_Lobby_Server
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{
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if (reader.Read())
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{
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}
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player.charaWork.battleSave.skillLevel[Player.CLASSID_PUG-1] = reader.GetInt16("pug");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_GLA - 1] = reader.GetInt16("gla");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_MRD - 1] = reader.GetInt16("mrd");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_ARC - 1] = reader.GetInt16("arc");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_LNC - 1] = reader.GetInt16("lnc");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_THM - 1] = reader.GetInt16("thm");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_CNJ - 1] = reader.GetInt16("cnj");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_CRP - 1] = reader.GetInt16("crp");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_BSM - 1] = reader.GetInt16("bsm");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_ARM - 1] = reader.GetInt16("arm");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_GSM - 1] = reader.GetInt16("gsm");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_LTW - 1] = reader.GetInt16("ltw");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_WVR - 1] = reader.GetInt16("wvr");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_ALC - 1] = reader.GetInt16("alc");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_CUL - 1] = reader.GetInt16("cul");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_MIN - 1] = reader.GetInt16("min");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_BTN - 1] = reader.GetInt16("btn");
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player.charaWork.battleSave.skillLevel[Player.CLASSID_FSH - 1] = reader.GetInt16("fsh");
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}
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}
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*/
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//Get level of our class
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//Load appearance
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//Load Saved Parameters
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query = @"
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SELECT
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hp,
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hpMax,
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mp,
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mpMax,
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mainSkill,
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mainSkillLevel
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mainSkill
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FROM characters_parametersave WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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@ -422,7 +455,7 @@ namespace FFXIVClassic_Lobby_Server
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player.charaWork.parameterSave.mpMax = reader.GetInt16(3);
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player.charaWork.parameterSave.state_mainSkill[0] = reader.GetByte(4);
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player.charaWork.parameterSave.state_mainSkillLevel = reader.GetUInt16(5);
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player.charaWork.parameterSave.state_mainSkillLevel = player.charaWork.battleSave.skillLevel[reader.GetByte(4) - 1];
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}
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}
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@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.Actors.Chara
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public short mpMax;
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public byte[] state_mainSkill = new byte[4];
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public ushort state_mainSkillLevel;
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public short state_mainSkillLevel;
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public byte[] state_boostPointForSkill = new byte[4];
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@ -166,11 +166,6 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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charaWork.battleSave.skillLevel[CLASSID_GLA - 1] = 32;
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charaWork.battleSave.skillLevel[CLASSID_PUG - 1] = 50;
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charaWork.battleSave.skillLevel[CLASSID_THM - 1] = 5;
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charaWork.battleSave.skillLevel[CLASSID_MRD - 1] = 42;
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charaWork.property[0] = 1;
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charaWork.property[1] = 1;
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charaWork.property[2] = 1;
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@ -876,6 +871,7 @@ namespace FFXIVClassic_Map_Server.Actors
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//Set rested EXP
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charaWork.parameterSave.state_mainSkill[0] = classId;
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charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId-1];
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playerWork.restBonusExpRate = 0.0f;
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