mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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@@ -241,7 +241,6 @@
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<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
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<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\login\0x7ResponsePacket.cs" />
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<Compile Include="packets\send\LogoutPacket.cs" />
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<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
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<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
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@@ -336,8 +335,8 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
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xcopy "$(SolutionDir)data\scripts" "$(SolutionDir)$(ProjectName)\$(OutDir)scripts\" /e /d /y /s</PostBuildEvent>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>
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