Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.

This commit is contained in:
Filip Maj
2017-06-27 21:08:30 -04:00
parent 08477780f8
commit 3370309dd0
20 changed files with 94 additions and 142 deletions

View File

@@ -241,7 +241,6 @@
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
<Compile Include="packets\send\login\0x7ResponsePacket.cs" />
<Compile Include="packets\send\LogoutPacket.cs" />
<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
@@ -336,8 +335,8 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
xcopy "$(SolutionDir)data\scripts" "$(SolutionDir)$(ProjectName)\$(OutDir)scripts\" /e /d /y /s</PostBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>