mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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@@ -876,55 +876,55 @@ namespace FFXIVClassic_Map_Server
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public void RequestWorldLinkshellCreate(Player player, string name, ushort crest)
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{
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SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest)
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{
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SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellDelete(Player player, string name)
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{
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SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
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{
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SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
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{
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SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellCancelInvite(Player player)
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{
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SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellLeave(Player player, string lsname)
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{
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SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName)
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{
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SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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public void RequestWorldLinkshellChangeActive(Player player, string lsname)
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{
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SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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player.QueuePacket(packet);
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}
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private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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