mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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@@ -177,8 +177,8 @@ namespace FFXIVClassic_Map_Server.Actors
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//ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(Player player, ushort spawnType)
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public override List<SubPacket> GetSpawnPackets(Player player, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket());
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@@ -199,10 +199,10 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket(player));
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return BasePacket.CreatePacket(subpackets, true, false);
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return subpackets;
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}
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public override BasePacket GetInitPackets()
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public override List<SubPacket> GetInitPackets()
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
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@@ -258,7 +258,7 @@ namespace FFXIVClassic_Map_Server.Actors
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propPacketUtil.AddProperty("npcWork.pushCommandPriority");
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}
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return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
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return propPacketUtil.Done();
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}
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public string GetUniqueId()
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