mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
This commit is contained in:
@@ -292,7 +292,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(Player requestPlayer, ushort spawnType)
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public override List<SubPacket> GetSpawnPackets(Player requestPlayer, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(8));
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@@ -310,7 +310,7 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId));
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subpackets.Add(CreateScriptBindPacket(requestPlayer));
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return BasePacket.CreatePacket(subpackets, true, false);
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return subpackets;
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}
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public List<SubPacket> CreatePlayerRelatedPackets(uint requestingPlayerActorId)
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@@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return subpackets;
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}
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public override BasePacket GetInitPackets()
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public override List<SubPacket> GetInitPackets()
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this);
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@@ -494,7 +494,7 @@ namespace FFXIVClassic_Map_Server.Actors
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propPacketUtil.AddProperty("playerWork.birthdayDay");
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propPacketUtil.AddProperty("playerWork.initialTown");
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return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
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return propPacketUtil.Done();
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}
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public void SendSeamlessZoneInPackets()
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@@ -529,9 +529,9 @@ namespace FFXIVClassic_Map_Server.Actors
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playerSession.QueuePacket(GetInitPackets());
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BasePacket areaMasterSpawn = zone.GetSpawnPackets();
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BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets();
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BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets();
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List<SubPacket> areaMasterSpawn = zone.GetSpawnPackets();
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List<SubPacket> debugSpawn = world.GetDebugActor().GetSpawnPackets();
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List<SubPacket> worldMasterSpawn = world.GetActor().GetSpawnPackets();
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playerSession.QueuePacket(areaMasterSpawn);
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playerSession.QueuePacket(debugSpawn);
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@@ -552,14 +552,12 @@ namespace FFXIVClassic_Map_Server.Actors
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if (zone.GetWeatherDirector() != null)
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{
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BasePacket weatherDirectorSpawn = zone.GetWeatherDirector().GetSpawnPackets();
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playerSession.QueuePacket(weatherDirectorSpawn);
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playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets());
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}
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foreach (Director director in ownedDirectors)
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{
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director.GetSpawnPackets().DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets());
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QueuePacket(director.GetInitPackets());
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}
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@@ -596,9 +594,9 @@ namespace FFXIVClassic_Map_Server.Actors
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return actorId == otherActorId;
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}
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public void QueuePacket(BasePacket packet)
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public void QueuePacket(List<SubPacket> packets)
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{
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playerSession.QueuePacket(packet);
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playerSession.QueuePacket(packets);
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}
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public void QueuePacket(SubPacket packet)
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@@ -616,10 +614,10 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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try
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{
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BasePacket packet = new BasePacket(path);
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// BasePacket packet = new BasePacket(path);
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packet.ReplaceActorID(actorId);
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QueuePacket(packet);
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//packet.ReplaceActorID(actorId);
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//QueuePacket(packet);
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}
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catch (Exception e)
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{
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@@ -1449,7 +1447,6 @@ namespace FFXIVClassic_Map_Server.Actors
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public void SendDirectorPackets(Director director)
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{
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director.GetSpawnPackets().DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets());
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QueuePacket(director.GetInitPackets());
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}
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