Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.

This commit is contained in:
Filip Maj
2017-06-27 21:08:30 -04:00
parent 08477780f8
commit 3370309dd0
20 changed files with 94 additions and 142 deletions

View File

@@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.Actors
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets()
public override List<SubPacket> GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(0));
@@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return BasePacket.CreatePacket(subpackets, true, false);
return subpackets;
}
}