mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
This commit is contained in:
		| @@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); | ||||
|         } | ||||
|  | ||||
|         public override BasePacket GetSpawnPackets() | ||||
|         public override List<SubPacket> GetSpawnPackets() | ||||
|         { | ||||
|             List<SubPacket> subpackets = new List<SubPacket>(); | ||||
|             subpackets.Add(CreateAddActorPacket(0));             | ||||
| @@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             subpackets.Add(CreateStatePacket()); | ||||
|             subpackets.Add(CreateIsZoneingPacket()); | ||||
|             subpackets.Add(CreateScriptBindPacket()); | ||||
|             return BasePacket.CreatePacket(subpackets, true, false); | ||||
|             return subpackets; | ||||
|         } | ||||
|  | ||||
|     } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user