mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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@@ -57,7 +57,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
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}
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public override BasePacket GetSpawnPackets(ushort spawnType = 1)
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public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(0));
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@@ -68,14 +68,16 @@ namespace FFXIVClassic_Map_Server.actors.director
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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return subpackets;
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}
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public override BasePacket GetInitPackets()
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public override List<SubPacket> GetInitPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.AddTarget();
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return BasePacket.CreatePacket(initProperties.BuildPacket(actorId), true, false);
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subpackets.Add(initProperties.BuildPacket(actorId));
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return subpackets;
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}
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public void OnTalkEvent(Player player, Npc npc)
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@@ -108,7 +110,6 @@ namespace FFXIVClassic_Map_Server.actors.director
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{
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foreach (Player p in GetPlayerMembers())
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{
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GetSpawnPackets().DebugPrintPacket();
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p.QueuePacket(GetSpawnPackets());
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p.QueuePacket(GetInitPackets());
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}
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