mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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@@ -17,14 +17,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000);
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public int lastPartialSize = 0;
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public void QueuePacket(BasePacket packet)
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{
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List<SubPacket> subPackets = packet.GetSubpackets();
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foreach (SubPacket s in subPackets)
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SendPacketQueue.Add(s);
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}
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public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
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public void QueuePacket(SubPacket subpacket)
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{
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SendPacketQueue.Add(subpacket);
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}
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@@ -68,7 +61,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket();
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QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation), true, false);
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QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation));
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}
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}
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}
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