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	Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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		| @@ -607,7 +607,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             List<SubPacket> SendError = new List<SubPacket>(); | ||||
|             SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName)); | ||||
|             player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message); | ||||
|             player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false)); | ||||
|             player.playerSession.QueuePacket(SendError); | ||||
|         } | ||||
|          | ||||
|     } | ||||
|   | ||||
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