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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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@@ -1,39 +0,0 @@
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using FFXIVClassic.Common;
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using System;
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using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.login
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{
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class Login0x7ResponsePacket
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{
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public static BasePacket BuildPacket(uint sourceActorId, uint time, uint type)
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{
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byte[] data = new byte[0x18];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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try
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{
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binWriter.Write((short)0x18);
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binWriter.Write((short)type);
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binWriter.Write((uint)0);
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binWriter.Write((uint)0);
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binWriter.Write((uint)0xFFFFFD7F);
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binWriter.Write((uint)sourceActorId);
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binWriter.Write((uint)time);
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}
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catch (Exception)
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{
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}
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}
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}
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return BasePacket.CreatePacket(data, false, false);
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}
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}
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}
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