Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.

This commit is contained in:
Filip Maj
2017-06-27 21:08:30 -04:00
parent 08477780f8
commit 3370309dd0
20 changed files with 94 additions and 142 deletions

View File

@@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
}
}
return new SubPacket(true, OPCODE, 0, data);
return new SubPacket(true, OPCODE, session.sessionId, data);
}
}
}

View File

@@ -27,7 +27,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group
}
}
return new SubPacket(true, OPCODE, 0, data);
return new SubPacket(true, OPCODE, session.sessionId, data);
}
}
}

View File

@@ -29,7 +29,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
}
}
return new SubPacket(true, OPCODE, 0, data);
return new SubPacket(true, OPCODE, session.sessionId, data);
}
}
}

View File

@@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
}
}
return new SubPacket(true, OPCODE, 0, data);
return new SubPacket(true, OPCODE, session.sessionId, data);
}
public static SubPacket BuildPacket(Session session, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
@@ -57,7 +57,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
}
}
return new SubPacket(true, OPCODE, 0, data);
return new SubPacket(true, OPCODE, session.sessionId, data);
}
}
}