Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.

This commit is contained in:
Filip Maj
2017-06-27 21:08:30 -04:00
parent 08477780f8
commit 3370309dd0
20 changed files with 94 additions and 142 deletions

View File

@@ -169,10 +169,10 @@ namespace FFXIVClassic_World_Server
{
uint sessionId = subpacket.header.targetId;
Session session = GetSession(sessionId);
subpacket.DebugPrintSubPacket();
if (subpacket.gameMessage.opcode >= 0x1000)
{
subpacket.DebugPrintSubPacket();
//subpacket.DebugPrintSubPacket();
switch (subpacket.gameMessage.opcode)
{