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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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@@ -169,10 +169,10 @@ namespace FFXIVClassic_World_Server
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{
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uint sessionId = subpacket.header.targetId;
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Session session = GetSession(sessionId);
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subpacket.DebugPrintSubPacket();
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if (subpacket.gameMessage.opcode >= 0x1000)
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{
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subpacket.DebugPrintSubPacket();
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//subpacket.DebugPrintSubPacket();
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switch (subpacket.gameMessage.opcode)
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{
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