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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Removed redundant queuepacket func.
This commit is contained in:
parent
ab3e152b7d
commit
33e580ed38
@ -512,7 +512,7 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
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QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
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QueuePacket(GetSpawnPackets(this, spawnType));
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QueuePackets(GetSpawnPackets(this, spawnType));
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//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
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//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
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#region Inventory & Equipment
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#region Inventory & Equipment
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@ -558,8 +558,8 @@ namespace FFXIVClassic_Map_Server.Actors
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foreach (Director director in ownedDirectors)
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foreach (Director director in ownedDirectors)
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{
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{
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QueuePacket(director.GetSpawnPackets());
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QueuePackets(director.GetSpawnPackets());
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QueuePacket(director.GetInitPackets());
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QueuePackets(director.GetInitPackets());
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}
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}
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if (currentContentGroup != null)
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if (currentContentGroup != null)
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@ -594,11 +594,6 @@ namespace FFXIVClassic_Map_Server.Actors
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return actorId == otherActorId;
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return actorId == otherActorId;
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}
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}
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public void QueuePacket(List<SubPacket> packets)
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{
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playerSession.QueuePacket(packets);
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}
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public void QueuePacket(SubPacket packet)
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public void QueuePacket(SubPacket packet)
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{
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{
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playerSession.QueuePacket(packet);
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playerSession.QueuePacket(packet);
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@ -606,8 +601,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void QueuePackets(List<SubPacket> packets)
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public void QueuePackets(List<SubPacket> packets)
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{
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{
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foreach (SubPacket subpacket in packets)
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playerSession.QueuePacket(packets);
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playerSession.QueuePacket(subpacket);
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}
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}
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public void SendPacket(string path)
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public void SendPacket(string path)
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@ -1447,8 +1441,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public void SendDirectorPackets(Director director)
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public void SendDirectorPackets(Director director)
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{
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{
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QueuePacket(director.GetSpawnPackets());
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QueuePackets(director.GetSpawnPackets());
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QueuePacket(director.GetInitPackets());
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QueuePackets(director.GetInitPackets());
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}
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}
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public void RemoveDirector(Director director)
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public void RemoveDirector(Director director)
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@ -110,8 +110,8 @@ namespace FFXIVClassic_Map_Server.actors.director
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{
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{
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foreach (Player p in GetPlayerMembers())
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foreach (Player p in GetPlayerMembers())
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{
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{
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p.QueuePacket(GetSpawnPackets());
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p.QueuePackets(GetSpawnPackets());
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p.QueuePacket(GetInitPackets());
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p.QueuePackets(GetInitPackets());
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}
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}
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}
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}
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@ -81,7 +81,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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playerActor.rotation = rot;
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playerActor.rotation = rot;
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playerActor.moveState = moveState;
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playerActor.moveState = moveState;
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GetActor().zone.UpdateActorPosition(GetActor());
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GetActor().GetZone().UpdateActorPosition(GetActor());
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}
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}
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long lastMilis = 0;
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long lastMilis = 0;
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@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
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if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
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{
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{
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lastMilis = milliseconds;
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lastMilis = milliseconds;
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GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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actorInstanceList.RemoveAt(i);
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actorInstanceList.RemoveAt(i);
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continue;
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continue;
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}
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}
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@ -116,7 +116,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (!list.Contains(actorInstanceList[i]))
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if (!list.Contains(actorInstanceList[i]))
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{
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{
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GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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actorInstanceList.RemoveAt(i);
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actorInstanceList.RemoveAt(i);
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}
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}
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@ -605,9 +605,8 @@ namespace FFXIVClassic_Map_Server.lua
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if (player == null)
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if (player == null)
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return;
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return;
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List<SubPacket> SendError = new List<SubPacket>();
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List<SubPacket> SendError = new List<SubPacket>();
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SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.QueuePacket(SendError);
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player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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}
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}
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}
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}
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