Removed redundant queuepacket func.

This commit is contained in:
Filip Maj 2017-06-27 21:40:49 -04:00
parent ab3e152b7d
commit 33e580ed38
4 changed files with 12 additions and 19 deletions

View File

@ -512,7 +512,7 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
QueuePacket(GetSpawnPackets(this, spawnType));
QueuePackets(GetSpawnPackets(this, spawnType));
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Inventory & Equipment
@ -558,8 +558,8 @@ namespace FFXIVClassic_Map_Server.Actors
foreach (Director director in ownedDirectors)
{
QueuePacket(director.GetSpawnPackets());
QueuePacket(director.GetInitPackets());
QueuePackets(director.GetSpawnPackets());
QueuePackets(director.GetInitPackets());
}
if (currentContentGroup != null)
@ -594,11 +594,6 @@ namespace FFXIVClassic_Map_Server.Actors
return actorId == otherActorId;
}
public void QueuePacket(List<SubPacket> packets)
{
playerSession.QueuePacket(packets);
}
public void QueuePacket(SubPacket packet)
{
playerSession.QueuePacket(packet);
@ -606,8 +601,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void QueuePackets(List<SubPacket> packets)
{
foreach (SubPacket subpacket in packets)
playerSession.QueuePacket(subpacket);
playerSession.QueuePacket(packets);
}
public void SendPacket(string path)
@ -1447,8 +1441,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendDirectorPackets(Director director)
{
QueuePacket(director.GetSpawnPackets());
QueuePacket(director.GetInitPackets());
QueuePackets(director.GetSpawnPackets());
QueuePackets(director.GetInitPackets());
}
public void RemoveDirector(Director director)

View File

@ -110,8 +110,8 @@ namespace FFXIVClassic_Map_Server.actors.director
{
foreach (Player p in GetPlayerMembers())
{
p.QueuePacket(GetSpawnPackets());
p.QueuePacket(GetInitPackets());
p.QueuePackets(GetSpawnPackets());
p.QueuePackets(GetInitPackets());
}
}

View File

@ -81,7 +81,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
playerActor.rotation = rot;
playerActor.moveState = moveState;
GetActor().zone.UpdateActorPosition(GetActor());
GetActor().GetZone().UpdateActorPosition(GetActor());
}
long lastMilis = 0;
@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
{
lastMilis = milliseconds;
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
continue;
}
@ -116,7 +116,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (!list.Contains(actorInstanceList[i]))
{
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}

View File

@ -605,9 +605,8 @@ namespace FFXIVClassic_Map_Server.lua
if (player == null)
return;
List<SubPacket> SendError = new List<SubPacket>();
SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.QueuePacket(SendError);
player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
}
}