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Actor script fixes, documented populace classes and misc things
Base
- gcseals.lua
Helper functions for GC seals. Tables the seal caps per rank and checks against it when adding seals.
Commands
- PartyTargetCommand.lua :
Handles markers above head. Basic documentation, only works on self. "Heart" doesn't work, client bug?
Eventually will need an object in the party class to handle tracking marked players/targets for the group.
Class Scripts
- PopulaceCaravanAdviser.lua
Documented. Can purchase gysahl greens from them, unsure what else their use is.
- PopulaceCaravanGuide.lua
Documented the Caravan Guide NPC, who escorts the chocobos with you.
- PopulaceCaravanManager.lua
NPC who handles signing up for Caravan escort, among other functions.
- PopulaceSpecialEventCryer.lua
Covers three NPCs for the Foundation Event. They handle trading specific items in exchange for GC seals.
Unique ID Script fixes
- flame_private_sisimuza_tetemuza.lua
Foundation Event NPC functions laid out.
- flame_sergeant_mimio_mio.lua
Foundation Event NPC functions laid out.
- serpent_lieutenant_marette.lua
Foundation Event NPC functions laid out.
- serpent_private_tristelle.lua
Foundation Event NPC functions laid out.
- serpent_sergeant_frilaix.lua
Foundation Event NPC functions laid out.
- serpent_sergeant_nelhah.lua
Removed unique script. PopulaceSpecialEventCryer handles it.
- ansgor.lua
Had incorrect defaultTalk value
- ne_of_eshtaimes.lua
Door @ !warp 209 -139 206.113 195 Had incorrect mapObj value.
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--[[
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PopulaceCaravanAdviser Script
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Functions:
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adviserDeffault() - Not a typo. NPC dialog talking about a chocobo. Resets their sight on you, perhaps used on closing dialog?
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adviserAsk() - Brings up a menu for caravan info, or purchasing gysahl greens
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adviserAdvise() - NPC dialog discussing feeding chocobos
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adviserSales(price) - Gysahl purchase dialog and prompt
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adviserBuy() - Dialog to play after purchasing gysahl greens
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adviserBuyNG() - NPC plays /shrug animation.
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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local gysahlPrice = 20;
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local choice = callClientFunction(player, "adviserAsk");
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if choice == 1 then
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callClientFunction(player, "adviserAdvise");
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elseif choice == 2 then
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local purchaseChoice = callClientFunction(player, "adviserSales", gysahlPrice);
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if purchaseChoice == 1 then
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callClientFunction(player, "adviserBuy");
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elseif purchaseChoice == 2 then
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callClientFunction(player, "adviserBuyNG");
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end
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elseif choice == 3 then
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callClientFunction(player, "adviserDeffault")
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end
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player:EndEvent();
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end
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