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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
# Conflicts: # FFXIVClassic Common Class Lib/packages.config # FFXIVClassic Lobby Server/Program.cs # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/Program.cs # FFXIVClassic Map Server/actors/Actor.cs
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@@ -18,11 +18,11 @@ namespace FFXIVClassic_Lobby_Server
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public static bool Load()
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{
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Program.Log.Info("Loading lobby_config.ini file... ");
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Program.Log.Info("Loading lobby_config.ini file");
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if (!File.Exists("./lobby_config.ini"))
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{
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Program.Log.Error("[FILE NOT FOUND]");
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Program.Log.Error("FILE NOT FOUND!");
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return false;
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}
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@@ -38,8 +38,6 @@ namespace FFXIVClassic_Lobby_Server
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ConfigConstants.DATABASE_USERNAME = configIni.GetValue("Database", "username", "");
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ConfigConstants.DATABASE_PASSWORD = configIni.GetValue("Database", "password", "");
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Program.Log.Info("[OK]");
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return true;
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}
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}
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@@ -28,10 +28,6 @@ namespace FFXIVClassic_Lobby_Server
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if (!ConfigConstants.Load())
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startServer = false;
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Assembly assem = Assembly.GetExecutingAssembly();
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Version vers = assem.GetName().Version;
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Program.Log.Info("Version: " + vers.ToString());
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//Test DB Connection
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Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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@@ -55,9 +51,7 @@ namespace FFXIVClassic_Lobby_Server
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{
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Server server = new Server();
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server.StartServer();
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while (true)
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Thread.Sleep(1000);
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while (true) Thread.Sleep(10000);
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}
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Program.Log.Info("Press any key to continue...");
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@@ -81,7 +81,7 @@ namespace FFXIVClassic_Lobby_Server
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}
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Console.ForegroundColor = ConsoleColor.White;
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Program.Log.Debug("Lobby Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Program.Log.Info("Lobby Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Console.ForegroundColor = ConsoleColor.Gray;
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mProcessor = new PacketProcessor();
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