Added seek nameplate code. Added bazaar transaction stuff to WorldManager and DB. Added Item Gamedata to InventoryItem class.

This commit is contained in:
Filip Maj
2017-11-11 10:56:15 -05:00
parent b191da416b
commit 3850860440
5 changed files with 512 additions and 47 deletions

View File

@@ -141,6 +141,13 @@ namespace FFXIVClassic_Map_Server.Actors
public uint homepoint = 0;
public byte homepointInn = 0;
//Nameplate Stuff
public uint currentLSPlate = 0;
public bool isBazaarRetail = false;
public bool isBazaarRepair = false;
public bool isMateriaRequest = false;
public byte repairType = 0;
//Retainer
RetainerMeetingRelationGroup retainerMeetingGroup = null;
public Retainer currentSpawnedRetainer = null;
@@ -501,7 +508,17 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i));
}
//NPC Linkshell
//Bazaar
if (charaWork.eventSave.repairType != 0)
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
if (charaWork.eventTemp.bazaarRetail)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
if (charaWork.eventTemp.bazaarRepair)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
if (charaWork.eventTemp.bazaarMateria)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
//NPC Linkshell
for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
{
if (playerWork.npcLinkshellChatCalling[i] != false)
@@ -1046,6 +1063,47 @@ namespace FFXIVClassic_Map_Server.Actors
BroadcastPacket(CreateAppearancePacket(), true);
}
public void SetRepairRequest(byte type)
{
charaWork.eventSave.repairType = type;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
QueuePackets(propPacketUtil.Done());
}
public void CheckBazaarFlags()
{
bool isDealing = false, isRepairing = false, seekingItem = false;
lock (GetInventory(Inventory.BAZAAR))
{
foreach (InventoryItem item in GetInventory(Inventory.BAZAAR).GetRawList())
{
if (item == null)
break;
if (item.GetBazaarMode() == InventoryItem.TYPE_SINGLE || item.GetBazaarMode() == InventoryItem.TYPE_STACK)
isDealing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_REPAIR)
isRepairing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
seekingItem = true;
if (isDealing && isRepairing && seekingItem)
break;
}
}
charaWork.eventTemp.bazaarRetail = isDealing;
charaWork.eventTemp.bazaarRepair = isRepairing;
charaWork.eventTemp.bazaarMateria = GetInventory(Inventory.MELDREQUEST).GetCount() == 0;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
QueuePackets(propPacketUtil.Done());
}
public Inventory GetInventory(ushort type)
{
if (inventories.ContainsKey(type))