Merge branch 'proxy_server' into develop

# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
This commit is contained in:
Filip Maj
2016-12-03 14:03:13 -05:00
195 changed files with 5926 additions and 1601 deletions

View File

@@ -1,4 +1,4 @@
using FFXIVClassic_Map_Server.packets;

using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
@@ -71,7 +71,7 @@ namespace FFXIVClassic_Map_Server.Actors
return SetActorSpeedPacket.BuildPacket(actorId, playerActorId);
}
public SubPacket CreateSpawnPositonPacket(uint playerActorId, uint spawnType)
public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType)
{
SubPacket spawnPacket;
if (!spawnedFirstTime && playerActorId == actorId)
@@ -92,7 +92,7 @@ namespace FFXIVClassic_Map_Server.Actors
return spawnPacket;
}
public SubPacket CreateSpawnTeleportPacket(uint playerActorId, uint spawnType)
public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType)
{
SubPacket spawnPacket;
@@ -224,7 +224,7 @@ namespace FFXIVClassic_Map_Server.Actors
return GetSpawnPackets(playerActorId, 0x1);
}
public virtual BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 8));