Merge branch 'proxy_server' into develop

# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
This commit is contained in:
Filip Maj
2016-12-03 14:03:13 -05:00
195 changed files with 5926 additions and 1601 deletions

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@@ -1,9 +1,12 @@
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors;
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEmoteEventCondition
{

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@@ -2,7 +2,9 @@
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEventStatus
{

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@@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetNoticeEventCondition
{

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@@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithCircle
{

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@@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithFan
{

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@@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithTriggerBox
{

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@@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetTalkEventCondition
{