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	Added actor event packets.
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		@@ -0,0 +1,36 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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    class SetEmoteEventCondition
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    {
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        public const ushort OPCODE = 0x016C;
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        public const uint PACKET_SIZE = 0x48;
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        public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            string eventName = "";
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {                    
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                    binWriter.Write((Byte)0);
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                    binWriter.Write((Byte)0);
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                    binWriter.Write((UInt16)0);
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                    binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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        }
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    }
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}
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