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	New debug packets.
This commit is contained in:
		| @@ -0,0 +1,41 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory | ||||
| { | ||||
|     class InventoryItemEndPacket | ||||
|     { | ||||
|  | ||||
|         public const ushort OPCODE = 0x0149; | ||||
|         public const uint PACKET_SIZE = 0x90; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, List<Item> items, ref int listOffset) | ||||
|         { | ||||
|             byte[] data; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream()) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     for (int i = listOffset; i < items.Count; i++) | ||||
|                     { | ||||
|                         binWriter.Write(items[i].toPacketBytes()); | ||||
|                         listOffset++; | ||||
|                     } | ||||
|                 } | ||||
|  | ||||
|                 data = mem.GetBuffer(); | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|  | ||||
|  | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,41 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory | ||||
| { | ||||
|     class InventoryItemPacket | ||||
|     { | ||||
|  | ||||
|         public const ushort OPCODE = 0x014B; | ||||
|         public const uint PACKET_SIZE = 0x90; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, List<Item> items, ref int listOffset) | ||||
|         { | ||||
|             byte[] data; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream()) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     for (int i = listOffset; i < items.Count; i++) | ||||
|                     { | ||||
|                         binWriter.Write(items[i].toPacketBytes()); | ||||
|                         listOffset++; | ||||
|                     } | ||||
|                 } | ||||
|  | ||||
|                 data = mem.GetBuffer(); | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|  | ||||
|  | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,38 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory | ||||
| { | ||||
|     class InventorySetBeginPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0146; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public const ushort CODE_ITEMS = 0x0000; | ||||
|         public const ushort CODE_CURRANCYITEMS = 0x0063; | ||||
|         public const ushort CODE_KEYITEMS = 0x0064;               | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, ushort size, ushort code) | ||||
|         { | ||||
|             byte[] data = new byte[8]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)playerActorID); | ||||
|                     binWriter.Write((UInt16)size); | ||||
|                     binWriter.Write((UInt16)code); | ||||
|                 }                 | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,22 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory | ||||
| { | ||||
|     class InventorySetEndPacket | ||||
|     { | ||||
|  | ||||
|         public const ushort OPCODE = 0x0147; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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