Merge branch 'develop'

# Conflicts:
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/Server.cs
#	data/scripts/player.lua
#	scripts/zones/193/npcs/pplStd_11@0C100.lua
This commit is contained in:
Filip Maj
2016-04-18 13:31:55 -04:00
134 changed files with 1926 additions and 242 deletions

View File

@@ -81,6 +81,11 @@ namespace FFXIVClassic_Map_Server.Actors
return SetActorIdleAnimationPacket.buildPacket(actorId, playerActorId, animationId);
}
public void setQuestGraphic(Player player, int graphicNum)
{
player.queuePacket(SetActorQuestGraphicPacket.buildPacket(player.actorId, actorId, graphicNum));
}
}
}

View File

@@ -2,6 +2,7 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
@@ -20,6 +21,8 @@ namespace FFXIVClassic_Map_Server.Actors
{
private uint actorClassId;
public NpcWork npcWork = new NpcWork();
public Npc(uint id, string actorName, uint zoneId, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, uint displayNameId, string customDisplayName, string className)
: base(id)
{
@@ -38,6 +41,26 @@ namespace FFXIVClassic_Map_Server.Actors
this.zoneId = zoneId;
loadNpcTemplate(id);
charaWork.battleSave.potencial = 1.0f;
charaWork.parameterSave.state_mainSkill[0] = 3;
charaWork.parameterSave.state_mainSkill[2] = 3;
charaWork.parameterSave.state_mainSkillLevel = 2;
charaWork.parameterSave.hp[0] = 500;
charaWork.parameterSave.hpMax[0] = 500;
charaWork.property[0] = 1;
charaWork.property[1] = 1;
if (className.Equals("JellyfishScenarioLimsaLv00"))
{
charaWork.property[2] = 1;
npcWork.hateType = 1;
}
charaWork.property[3] = 1;
charaWork.property[4] = 1;
}
public SubPacket createAddActorPacket(uint playerActorId)
@@ -50,7 +73,7 @@ namespace FFXIVClassic_Map_Server.Actors
List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.doActorOnInstantiate(player, this);
lParams = LuaEngine.doActorInstantiate(player, this);
if (lParams == null)
{
@@ -80,6 +103,54 @@ namespace FFXIVClassic_Map_Server.Actors
return BasePacket.createPacket(subpackets, true, false);
}
public override BasePacket getInitPackets(uint playerActorId)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
//Properties
for (int i = 0; i < charaWork.property.Length; i++)
{
if (charaWork.property[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.property[{0}]", i));
}
//Parameters
propPacketUtil.addProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.addProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.addProperty("charaWork.parameterSave.mp");
propPacketUtil.addProperty("charaWork.parameterSave.mpMax");
propPacketUtil.addProperty("charaWork.parameterTemp.tp");
if (charaWork.parameterSave.state_mainSkill[0] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[0]");
if (charaWork.parameterSave.state_mainSkill[1] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[1]");
if (charaWork.parameterSave.state_mainSkill[2] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[2]");
if (charaWork.parameterSave.state_mainSkill[3] != 0)
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[3]");
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkillLevel");
//Status Times
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
{
if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
propPacketUtil.addProperty(String.Format("charaWork.statusShownTime[{0}]", i));
}
//General Parameters
for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
{
if (charaWork.battleTemp.generalParameter[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
}
propPacketUtil.addProperty("npcWork.hateType");
return BasePacket.createPacket(propPacketUtil.done(), true, false);
}
public uint getActorClassId()
{
return actorClassId;

View File

@@ -84,6 +84,15 @@ namespace FFXIVClassic_Map_Server.Actors
45000, 47000, 50000, 53000, 56000, 59000, 62000, 65000, 68000, 71000, //Level <= 40
74000, 78000, 81000, 85000, 89000, 92000, 96000, 100000, 100000, 110000}; //Level <= 50
//Event Related
public uint currentEventOwner = 0;
public string currentEventName = "";
public uint currentCommand = 0;
public string currentCommandName = "";
public uint eventMenuId = 0;
//Player Info
public uint[] timers = new uint[20];
public ushort currentJob;
@@ -108,12 +117,7 @@ namespace FFXIVClassic_Map_Server.Actors
public bool hasGoobbue;
public byte chocoboAppearance;
public string chocoboName;
public byte mountState = 0;
//Event Related
public uint eventCurrentOwner = 0;
public string eventCurrentStarter = "";
public uint eventMenuId = 0;
public byte mountState = 0;
public uint achievementPoints;
@@ -125,7 +129,7 @@ namespace FFXIVClassic_Map_Server.Actors
public Quest[] questScenario = new Quest[16];
public Quest[] questGuildleve = new Quest[8];
public Director currentDirector;// = new OpeningDirector(0x46080012);
public Director currentDirector;
public PlayerWork playerWork = new PlayerWork();
@@ -256,7 +260,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (isMyPlayer(playerActorId))
{
if (currentDirector != null)
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, true, currentDirector, 0, false, timers, true);
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, true, currentDirector, true, 0, false, timers, true);
else
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, true, 0, false, timers, true);
}
@@ -472,12 +476,15 @@ namespace FFXIVClassic_Map_Server.Actors
public void sendZoneInPackets(WorldManager world, ushort spawnType)
{
queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId));
queuePacket(SetActorIsZoningPacket.buildPacket(actorId, actorId, false));
queuePacket(_0x10Packet.buildPacket(actorId, 0xFF));
queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01));
queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR));
queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId));
queuePacket(getSpawnPackets(actorId, spawnType));
//getSpawnPackets(actorId, spawnType).debugPrintPacket();
getSpawnPackets(actorId, spawnType).debugPrintPacket();
#region grouptest
//Retainers
@@ -511,6 +518,7 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.queuePacket(getInitPackets(actorId));
BasePacket areaMasterSpawn = zone.getSpawnPackets(actorId);
BasePacket debugSpawn = world.GetDebugActor().getSpawnPackets(actorId);
BasePacket worldMasterSpawn = world.GetActor().getSpawnPackets(actorId);
@@ -523,8 +531,8 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.queuePacket(debugSpawn);
if (directorSpawn != null)
{
directorSpawn.debugPrintPacket();
currentDirector.getInitPackets(actorId).debugPrintPacket();
//directorSpawn.debugPrintPacket();
// currentDirector.getInitPackets(actorId).debugPrintPacket();
queuePacket(directorSpawn);
queuePacket(currentDirector.getInitPackets(actorId));
//queuePacket(currentDirector.getSetEventStatusPackets(actorId));
@@ -591,6 +599,12 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.queuePacket(packet, true, false);
}
public void queuePackets(List<SubPacket> packets)
{
foreach (SubPacket subpacket in packets)
playerSession.queuePacket(subpacket, true, false);
}
public void broadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
@@ -953,6 +967,47 @@ namespace FFXIVClassic_Map_Server.Actors
public Equipment getEquipment()
{
return equipment;
}
public byte getInitialTown()
{
return playerWork.initialTown;
}
public int getFreeQuestSlot()
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] == null)
return i;
}
return -1;
}
public void addQuest(uint id)
{
Actor actor = Server.getStaticActors((0xA0F00000 | id));
addQuest(actor.actorName);
}
public void addQuest(string name)
{
Actor actor = Server.getStaticActors(name);
if (actor == null)
return;
uint id = actor.actorId;
int freeSlot = getFreeQuestSlot();
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = id;
questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0);
Database.saveQuest(this, questScenario[freeSlot]);
}
public Quest getQuest(uint id)
@@ -966,6 +1021,28 @@ namespace FFXIVClassic_Map_Server.Actors
return null;
}
public Quest getQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower()))
return questScenario[i];
}
return null;
}
public bool hasQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower()))
return true;
}
return false;
}
public bool hasQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
@@ -977,19 +1054,46 @@ namespace FFXIVClassic_Map_Server.Actors
return false;
}
public void setDirector(string directorType)
public int getQuestSlot(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id))
return i;
}
return -1;
}
public void setDirector(string directorType, bool sendPackets)
{
if (directorType.Equals("openingDirector"))
{
currentDirector = new OpeningDirector(0x46080012);
currentDirector = new OpeningDirector(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0l001"))
{
currentDirector = new QuestDirectorMan0l001(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0g001"))
{
currentDirector = new QuestDirectorMan0g001(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0u001"))
{
currentDirector = new QuestDirectorMan0u001(this, 0x46080012);
}
if (sendPackets)
{
queuePacket(RemoveActorPacket.buildPacket(actorId, 0x46080012));
queuePacket(currentDirector.getSpawnPackets(actorId));
queuePacket(currentDirector.getInitPackets(actorId));
//queuePacket(currentDirector.getSetEventStatusPackets(actorId));
//currentDirector.getSpawnPackets(actorId).debugPrintPacket();
//currentDirector.getInitPackets(actorId).debugPrintPacket();
}
queuePacket(RemoveActorPacket.buildPacket(actorId, 0x46080012));
queuePacket(currentDirector.getSpawnPackets(actorId));
queuePacket(currentDirector.getInitPackets(actorId));
// queuePacket(currentDirector.getSetEventStatusPackets(actorId));
// currentDirector.getSpawnPackets(actorId).debugPrintPacket();
// currentDirector.getInitPackets(actorId).debugPrintPacket();
}
public Director getDirector()
@@ -1037,22 +1141,32 @@ namespace FFXIVClassic_Map_Server.Actors
public void runEventFunction(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
SubPacket spacket = RunEventFunctionPacket.buildPacket(actorId, eventCurrentOwner, eventCurrentStarter, functionName, lParams);
SubPacket spacket = RunEventFunctionPacket.buildPacket(actorId, currentEventOwner, currentEventName, functionName, lParams);
spacket.debugPrintSubPacket();
queuePacket(spacket);
}
public void endEvent()
{
SubPacket p = EndEventPacket.buildPacket(actorId, eventCurrentOwner, eventCurrentStarter);
SubPacket p = EndEventPacket.buildPacket(actorId, currentEventOwner, currentEventName);
p.debugPrintSubPacket();
queuePacket(p);
eventCurrentOwner = 0;
eventCurrentStarter = "";
currentEventOwner = 0;
currentEventName = "";
eventMenuId = 0;
}
public void endCommand()
{
SubPacket p = EndEventPacket.buildPacket(actorId, currentCommand, currentCommandName);
p.debugPrintSubPacket();
queuePacket(p);
currentCommand = 0;
currentCommandName = "";
}
public void setCurrentMenuId(uint id)
{
eventMenuId = id;
@@ -1067,12 +1181,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
//Update Instance
List<BasePacket> instanceUpdatePackets = playerSession.updateInstance(zone.getActorsAroundActor(this, 50));
foreach (BasePacket bp in instanceUpdatePackets)
{
// bp.debugPrintPacket();
queuePacket(bp);
}
playerSession.updateInstance(zone.getActorsAroundActor(this, 50));
}