Refactored inventory to "ReferencedItemPackage" as this is a more general approach closer to what the FFXIV client uses. Added itempackage code to the LinkedItemList packets (also renamed from EquipmentList). Cleaned up trade code.

This commit is contained in:
Filip Maj
2019-06-02 16:57:46 -04:00
parent 37cca32de8
commit 42ee97d467
16 changed files with 646 additions and 591 deletions

View File

@@ -23,19 +23,12 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.receive.events;
using static FFXIVClassic_Map_Server.LuaUtils;
namespace FFXIVClassic_Map_Server.Actors
{
class Player : Character
{
public const int MAXSIZE_INVENTORY_NORMAL = 200;
public const int MAXSIZE_INVENTORY_CURRANCY = 320;
public const int MAXSIZE_INVENTORY_KEYITEMS = 500;
public const int MAXSIZE_INVENTORY_LOOT = 10;
public const int MAXSIZE_INVENTORY_MELDREQUEST = 4;
public const int MAXSIZE_INVENTORY_BAZAAR = 10;
public const int MAXSIZE_INVENTORY_EQUIPMENT = 35;
public const int TIMER_TOTORAK = 0;
public const int TIMER_DZEMAEL = 1;
public const int TIMER_BOWL_OF_EMBERS_HARD = 2;
@@ -62,6 +55,25 @@ namespace FFXIVClassic_Map_Server.Actors
public const int NPCLS_ACTIVE = 2;
public const int NPCLS_ALERT = 3;
public const int SLOT_MAINHAND = 0;
public const int SLOT_OFFHAND = 1;
public const int SLOT_THROWINGWEAPON = 4;
public const int SLOT_PACK = 5;
public const int SLOT_POUCH = 6;
public const int SLOT_HEAD = 8;
public const int SLOT_UNDERSHIRT = 9;
public const int SLOT_BODY = 10;
public const int SLOT_UNDERGARMENT = 11;
public const int SLOT_LEGS = 12;
public const int SLOT_HANDS = 13;
public const int SLOT_BOOTS = 14;
public const int SLOT_WAIST = 15;
public const int SLOT_NECK = 16;
public const int SLOT_EARS = 17;
public const int SLOT_WRISTS = 19;
public const int SLOT_RIGHTFINGER = 21;
public const int SLOT_LEFTFINGER = 22;
public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10
5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20
20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30
@@ -85,9 +97,8 @@ namespace FFXIVClassic_Map_Server.Actors
//Trading
private Player otherTrader = null;
private ItemPackage myOfferings;
private ReferencedItemPackage myOfferings;
private bool isTradeAccepted = false;
private bool isTradeLocked = false;
//GC Related
public byte gcCurrent;
@@ -143,14 +154,13 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL);
itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, MAXSIZE_INVENTORY_KEYITEMS, ItemPackage.KEYITEMS);
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, MAXSIZE_INVENTORY_MELDREQUEST, ItemPackage.MELDREQUEST);
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, MAXSIZE_INVENTORY_BAZAAR, ItemPackage.BAZAAR);
itemPackages[ItemPackage.LOOT] = new ItemPackage(this, MAXSIZE_INVENTORY_LOOT, ItemPackage.LOOT);
equipment = new Equipment(this, itemPackages[ItemPackage.NORMAL]);
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, ItemPackage.MAXSIZE_NORMAL, ItemPackage.NORMAL);
itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, ItemPackage.MAXSIZE_KEYITEMS, ItemPackage.KEYITEMS);
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, ItemPackage.MAXSIZE_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, ItemPackage.MAXSIZE_MELDREQUEST, ItemPackage.MELDREQUEST);
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, ItemPackage.MAXSIZE_BAZAAR, ItemPackage.BAZAAR);
itemPackages[ItemPackage.LOOT] = new ItemPackage(this, ItemPackage.MAXSIZE_LOOT, ItemPackage.LOOT);
equipment = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT, ItemPackage.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
@@ -531,13 +541,13 @@ namespace FFXIVClassic_Map_Server.Actors
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
itemPackages[ItemPackage.NORMAL].SendFullInventory(this);
itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullInventory(this);
itemPackages[ItemPackage.KEYITEMS].SendFullInventory(this);
itemPackages[ItemPackage.BAZAAR].SendFullInventory(this);
itemPackages[ItemPackage.MELDREQUEST].SendFullInventory(this);
itemPackages[ItemPackage.LOOT].SendFullInventory(this);
equipment.SendFullEquipment();
itemPackages[ItemPackage.NORMAL].SendFullPackage(this);
itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullPackage(this);
itemPackages[ItemPackage.KEYITEMS].SendFullPackage(this);
itemPackages[ItemPackage.BAZAAR].SendFullPackage(this);
itemPackages[ItemPackage.MELDREQUEST].SendFullPackage(this);
itemPackages[ItemPackage.LOOT].SendFullPackage(this);
equipment.SendUpdate(this);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion
@@ -972,7 +982,7 @@ namespace FFXIVClassic_Map_Server.Actors
return max;
}
public InventoryItem[] GetGearset(ushort classId)
public uint[] GetGearset(ushort classId)
{
return Database.GetEquipment(this, classId);
}
@@ -1190,7 +1200,7 @@ namespace FFXIVClassic_Map_Server.Actors
return isZoneChanging;
}
public Equipment GetEquipment()
public ReferencedItemPackage GetEquipment()
{
return equipment;
}
@@ -1674,18 +1684,10 @@ namespace FFXIVClassic_Map_Server.Actors
else
return;
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId));
toBeExamined.GetEquipment().SendFullEquipment(this);
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, true));
toBeExamined.GetEquipment().SendUpdateAsItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT_OTHERPLAYER, ItemPackage.EQUIPMENT_OTHERPLAYER);
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
}
public void SendMyTradeToPlayer(Player player)
{
ItemPackage tradeInventory = new ItemPackage(this, 4, ItemPackage.TRADE);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
tradeInventory.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
}
public void SendDataPacket(params object[] parameters)
{
@@ -2618,7 +2620,7 @@ namespace FFXIVClassic_Map_Server.Actors
base.CalculateBaseStats();
//Add weapon property mod
var equip = GetEquipment();
var mainHandItem = equip.GetItemAtSlot(Equipment.SLOT_MAINHAND);
var mainHandItem = equip.GetItemAtSlot(SLOT_MAINHAND);
var damageAttribute = 0;
var attackDelay = 3000;
var hitCount = 1;
@@ -2631,7 +2633,7 @@ namespace FFXIVClassic_Map_Server.Actors
hitCount = mainHandWeapon.frequency;
}
var hasShield = equip.GetItemAtSlot(Equipment.SLOT_OFFHAND) != null ? 1 : 0;
var hasShield = equip.GetItemAtSlot(SLOT_OFFHAND) != null ? 1 : 0;
SetMod((uint)Modifier.HasShield, hasShield);
SetMod((uint)Modifier.AttackType, damageAttribute);
@@ -2699,14 +2701,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void StartTradeTransaction(Player otherPlayer)
{
myOfferings = new ItemPackage(this, 4, ItemPackage.TRADE, true);
ItemPackage otherPlayerOfferings = new ItemPackage(otherPlayer, 4, ItemPackage.TRADE, true);
myOfferings.StartSendUpdate();
myOfferings.SendUpdatePackets(this);
myOfferings.SendUpdatePackets(otherPlayer);
myOfferings.DoneSendUpdate();
myOfferings = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_TRADE, ItemPackage.TRADE);
otherTrader = otherPlayer;
isTradeAccepted = false;
}
@@ -2716,7 +2711,7 @@ namespace FFXIVClassic_Map_Server.Actors
return otherTrader;
}
public ItemPackage GetTradeOfferings()
public ReferencedItemPackage GetTradeOfferings()
{
return myOfferings;
}
@@ -2730,53 +2725,59 @@ namespace FFXIVClassic_Map_Server.Actors
{
return isTradeAccepted;
}
public void AddTradeItem(ushort slot, ushort linkedSlot, int subquantity)
{
if (!IsTrading())
return;
InventoryItem mine = itemPackages[ItemPackage.NORMAL].GetItemAtSlot(linkedSlot);
InventoryItem tradeItem = new InventoryItem(mine, slot);
myOfferings.StartSendUpdate();
myOfferings.AddItem(mine.itemId, mine.quantity, mine.quality);
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
}
public void AddTradeGil(int quantity)
public void AddTradeItem(ushort slot, ItemRefParam chosenItem, int tradeQuantity)
{
if (!IsTrading())
return;
myOfferings.StartSendUpdate();
myOfferings.AddItem(1000001, quantity, 1);
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
//Get chosen item
InventoryItem offeredItem = itemPackages[chosenItem.itemPackage].GetItemAtSlot(chosenItem.slot);
offeredItem.SetTradeQuantity(tradeQuantity);
myOfferings.Set(slot, offeredItem);
SendTradePackets();
}
public void RemoveTradeItem(ushort slot)
{
if (!IsTrading())
return;
myOfferings.StartSendUpdate();
myOfferings.RemoveItemAtSlot(slot);
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
}
public void ClearTradeItems(ushort slot)
{
if (!IsTrading())
return;
myOfferings.StartSendUpdate();
myOfferings.Clear();
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
InventoryItem offeredItem = myOfferings.GetItemAtSlot(slot);
offeredItem.SetNormal();
myOfferings.Clear(slot);
SendTradePackets();
}
public void ClearTradeItems()
{
if (!IsTrading())
return;
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
{
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
if (offeredItem != null)
offeredItem.SetNormal();
}
myOfferings.ClearAll();
SendTradePackets();
}
private void SendTradePackets()
{
//Send to self
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdate(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
//Send to other trader
otherTrader.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdateAsItemPackage(otherTrader);
otherTrader.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void AcceptTrade(bool accepted)
@@ -2788,31 +2789,25 @@ namespace FFXIVClassic_Map_Server.Actors
public void FinishTradeTransaction()
{
if (myOfferings != null)
{
myOfferings.ClearAll();
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
{
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
if (offeredItem != null)
offeredItem.SetNormal();
}
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdate(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
isTradeAccepted = false;
myOfferings = null;
otherTrader = null;
}
public void Test()
{
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
QueuePacket(InventorySetBeginPacket.BuildPacket(actorId, 4, ItemPackage.TRADE));
QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, 1));
QueuePacket(InventorySetEndPacket.BuildPacket(actorId));
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void Test2()
{
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
QueuePacket(InventorySetBeginPacket.BuildPacket(actorId, 4, ItemPackage.TRADE));
QueuePacket(EquipmentListX01Packet.BuildPacket(actorId, 1, 1));
QueuePacket(InventorySetEndPacket.BuildPacket(actorId));
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
}
}